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KCD2: Kingdom Come: Deliverance II

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KCD2 Walkthrough: Story Order and Missables

Updated at 2026-09-03 · ~8 min read

KCD2 Walkthrough: Story Order and Missables

KCD2 walkthrough is a spoiler-light route through 32 base-game main quests, not a reprint of every line. Trosky is 1–12. Kuttenberg is 13–32. Quest 1 and quest 31 are both named Last Rites; they are not the same scene. Follow the journal when a sequence locks. Pause at the checkpoints below when the map opens. A KCD2 walkthrough that dumps fifty side names on page one is a list, not a route.

Quick answer: Clear Trosky side work at the start of Necessary Evil; the on-screen lock is later in For Victory!. Clear Kuttenberg work before the late Oratores fullscreen warning (Ruthard / go with Zizka), not at the first Oratores marker. Save before the Semine wedding, Necessary Evil, Taking French Leave, The King's Gambit, and Oratores. This KCD2 walkthrough is order and windows.

How to Use This KCD2 Walkthrough

A KCD2 walkthrough is routing. The game stores a permanent autosave at the start of each main quest; keep your own named archive anyway. Before leaving a hub: repair, bandages, food, lockpicks, two Saviour Schnapps, one clean speech outfit, one quiet set, inventory space for evidence. Do not start a timed meeting to shop. This KCD2 walkthrough assumes you will read the objective after every lock, not skip it.

Accepted tasks with a clock fail in a few in-game days. Kill bandits on jobs; do not kill non-hostile villagers whose names you still need. The red caravan icon later connects Trosky and Kuttenberg and advances time. Finish appointments before you pay. A KCD2 walkthrough caravan is a calendar.

Trosky 1–6 in This KCD2 Walkthrough

  1. Last Rites — opening battle. Not the endgame quest of the same name. This KCD2 walkthrough counts it as the prologue.
  2. Easy Riders — road until the ambush.
  3. Fortuna — Bozhena; leave prepared.
  4. Laboratores — Troskowitz. First real free-roam in this KCD2 walkthrough.
  5. Wedding Crashers — Radovan, Kreyzl, or enough standing to enter Semine.
  6. For Whom the Bell Tolls — timed castle rescue. You do not pop out to market. This KCD2 walkthrough lock lasts until Hans is out.

After Laboratores, stop this KCD2 walkthrough. Recover Pebbles or another horse, a bed, and legal income.

Both wedding-entry chains can be finished before you attend; walking in after only one path skips the other. The Wedding Crashers guide covers clothes and food. Save before the Semine gate. This KCD2 walkthrough treats the wedding as a lock, not a party. PowerPyx flags The Jaunt and A Sinful Soul on Radovan's line as easy to miss if you rush the invitation.

KCD2 walkthrough Laboratores main-quest dialogue choice

Source: Gamepressure

Trosky Cutoff in This KCD2 Walkthrough

  1. Back in the Saddle — castle service, Nebakov.
  2. Necessary Evil — prisoner, then Semine.
  3. For Victory! — evening warning, then a locked push.
  4. Divine Messenger
  5. The Finger of God
  6. Storm — Trosky close. Kuttenberg opens after. The first map of this KCD2 walkthrough is done.

PowerPyx: dump Trosky side content at the start of Necessary Evil. TrueTrophies / GameRant: the hard regional lock is For Victory! after that warning. Both are useful. The conservative KCD2 walkthrough pause is Necessary Evil. Demons of Trosky is the castle task that expires in that window; grab it after Back in the Saddle. Waiting for the For Victory! prompt leaves little room to fix misses. This KCD2 walkthrough would rather you waste an hour in Troskowitz than reload Storm.

Silence is Golden: report Olda as acting alone if you want von Bergow not to raid Semine. That is a named save in this KCD2 walkthrough, not a reload loop.

Kuttenberg Open World in This KCD2 Walkthrough

  1. The Sword and the Quill — second map of this KCD2 walkthrough.
  2. Speak of the Devil
  3. The Devil's Pack
  4. Into the Underworld
  5. Via Argentum
  6. Taking French Leave
  7. The King's Gambit
  8. The Feast
  9. Exodus

After Devil's Pack the city is a hub: beds, repairs, fast travel, then loot. Into the Underworld opens routes a random ladder will not. Save before Taking French Leave; Rosa has a missable book in that operation. Start The King's Gambit only if you will sit the council now. It is a temporary lock like the wedding, not a sightseeing pass. The Spark and Civic Duty are mutually exclusive; pick one save. Arrow-head after Devil's Pack is another highly missable KCD2 walkthrough flag if you skip the wilderness tip.

This KCD2 walkthrough does not list every Rat job. It tells you when the door closes. Camp tasks belong in the Lion's Den chapter, not after you hoped the tents would wait.

Oratores and Endgame in This KCD2 Walkthrough

  1. The Lion's Den — Sigismund's camp exists in this KCD2 walkthrough chapter. Do camp tasks here.
  2. Dancing with the Devil
  3. Oratores — you can play the early steps. The cutoff is the late fullscreen warning when you commit (IGN: go with Zizka; GameSpot: return to Ruthard). GameSpot and Steam reports name auto-fails that include The Thunderstone, The White Roebuck, Lost Honour, and Bellatores. Do not assume an unstarted copy comes back after the siege. That warning is this KCD2 walkthrough's last shop.
  4. The Italian Job
  5. Civitas Pragensis
  6. So it begins…
  7. Besieged
  8. Hunger and Despair
  9. Reckoning
  10. Last Rites — endgame. Not the prologue. Second Last Rites in this KCD2 walkthrough.
  11. Judgement Day — credits. Keep the archive.

Repair, dump weight, stock healing before the warning. Free roam returns after the credits. Failed quests and dead NPCs do not. Keep the pre-Oratores KCD2 walkthrough archive even if you think you are done. Katherine and Hans follow-ups that are already in the journal belong in that archive, not in a hope that post-game will rewind them. A KCD2 walkthrough that says "do Oratores first then clean up" is how those names fail.

KCD2 walkthrough Judgment Day siege objective

Source: Wotpack

Side Windows This KCD2 Walkthrough Uses

CheckpointUse it for
After LaboratoresHorse, both wedding paths, Mutt, early money
After Back in the SaddleDemons of Trosky, castle tasks
Start of Necessary EvilRest of Trosky
After The Devil's PackCity, rural, guilds, DLC start
Before Taking French LeaveRosa, Maleshov kit
Before The King's GambitAny live appointment
Before late Oratores warningCamp, romance follow-ups, DLC you want on this Henry

A KCD2 walkthrough is not a side-quest encyclopedia. Urgent rescues now; untimed work at the next row. If a giver vanishes, check schedule and failed state before you skip three days. The KCD2 walkthrough fix is wait nearby or reload the last clean save.

DLC Timing in This KCD2 Walkthrough

Flexible, not a speedrun:

  1. Brushes with Death after its Trosky gate. Starting the painter's early Trosky steps before moving the story to Kuttenberg gives the cleanest narrative rhythm, but regional caravan travel lets you return later. This KCD2 walkthrough treats that timing as narrative advice: reaching Kuttenberg does not by itself forfeit the DLC. That distinction keeps the KCD2 walkthrough accurate for late starters.
  2. Legacy of the Forge after its Kuttenberg gate. Workshop yes; repeatable jobs no if a council is ticking.
  3. Mysteria Ecclesiae when you can sit a monastery lock. Finish its optionals before that lockdown. A KCD2 walkthrough that opens it to sightsee loses the contained story.
  4. Horse races and Magic Horseshoes in a quiet regional window, not after Oratores.

Ownership and start pins: KCD2 DLC. This KCD2 walkthrough only places them on the calendar. Do not open Mysteria's lockdown to "just look," and do not start Forge renovations the same hour as King's Gambit.

When This KCD2 Walkthrough Stops Updating

  1. Track the right quest.
  2. Leave combat, trespass, or pursuit.
  3. Wait the NPC's waking hours near—not inside—their room.
  4. Drop outdated PC mods.
  5. Patch, then reload before the failed trigger, not after.
  6. Do not spawn quest items on the only save.

Keep the broken file. The KCD2 walkthrough fix is almost never a skip command. Console-spawned evidence skips journal state; this KCD2 walkthrough wants a copied save if you experiment.

KCD2 Walkthrough FAQ

Why does this KCD2 walkthrough list Last Rites twice?

Because the game does. Prologue and endgame share the name. Journal number and region tell them apart. A KCD2 walkthrough that merges them is how people skip the siege.

Is the Trosky lock Necessary Evil or For Victory!?

Cleanup at the start of Necessary Evil. The warning you cannot ignore is For Victory!. This KCD2 walkthrough uses both.

What fails if I push Oratores?

Named reports include Thunderstone, White Roebuck, Lost Honour, Bellatores, and other timed work. The KCD2 walkthrough rule is: treat the fullscreen warning as the last shop, not the first Oratores marker.

Can this KCD2 walkthrough go back to Trosky?

Yes, by caravan after travel opens. Time skips. Finish clocks first. This KCD2 walkthrough does not treat the wagon as a taxi.

Does post-game finish what I skipped?

Some. Not failed, dead, or mutually exclusive outcomes. Use the KCD2 walkthrough checkpoints.

Quest order checked 3 September 2026 against PowerPyx's 32-quest list, IGN's Oratores warning, and GameSpot/Steam fail names. Autosaves at main-quest starts do not replace a named Oratores archive.

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