Here's a detailed guide about quests in Kingdom Come: Deliverance 2 (KCD2):
General Quest Information in KCD2
KCD2 features a storyline with a variety of tasks and special missions. Completing quests earns you rewards that help your character's progress through items, equipment, and Groschen (coins).
The game divides quests into three categories:
- Main Quests
- Side Quests
- Tasks
Main quests are essential for completing the storyline, while side quests and tasks are optional. There are 32 main quests in total. Side quests usually have unique cutscenes, and tasks are quick to complete with good rewards. There are 39 Side Quests and 52 Tasks.
The game takes place in two regions:
- Trosky (the starting region)
- Kuttenberg (reached after Main Quest 12: The Storm)
KCD2 Quest Order and Progression Guide
After completing the Laboratores main quest, the game opens up the Trosky region for free exploration, with several important quests becoming available. Your primary quest objective is attending the Semine wedding, which requires completing quests for either Blacksmith Radovan or Miller Krezyl.
For new players, the recommended quest path is following Blacksmith Radovan's quest line. His series of quests (The Blacksmith's Son quest, The Jaunt quest, and The Hermit quest) reward you with valuable armor and weapons - essential quest rewards for tackling bandit and wolf encounters. These quests also naturally lead you to Semine, where an important quest objective awaits: finding your old horse, Pebbles.
An alternative quest path involves assisting Miller Krezyl. His quests provide thieving-oriented clothing and valuable stealth experience. After the quest to retrieve Pebbles, you can begin this quest line by heading to the Lower Semine Mill.
The Mutt search quest takes you on a journey across Trosky. This quest's objective leads southwest of the Nomads' Camp to a wolves' den, where you'll find not only Mutt but also quest rewards including a Broadsword and Patched Cuirass.
For optimal quest progression, it's recommended to complete all three quest lines before initiating the Wedding Crashers quest through either Radovan or Krezyl's quest paths. After this, you can complete remaining Trosky region quests at your own pace.
Critical Quest Points of No Return in KCD2
Both regions feature important quest cutoff points. After reaching Kuttenberg, while region travel remains possible via the red carriage map icon, certain quests become permanently unavailable.
- Trosky Region Quest Cutoff: Main Quest 8: Necessary Evil (complete all side quests and content before starting this quest).
- Kuttenberg Region Quest Cutoff: Main Quest 24: Oratores (complete all side quests and content before beginning this quest).
The Wedding Crashers quest also serves as a minor quest cutoff point.
All Main Quests in KCD2
The main quests are divided into two regions: Trosky and Kuttenberg.
Trosky Main Quests in KCD2
In Kingdom Come: Deliverance 2, the Trosky region features a series of main quests that guide players through the storyline, introducing key characters and events. Here’s a detailed overview of each main quest in Trosky:
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Last Rites: This introductory quest serves as a tutorial where players control Godfrey, who is involved in defending against a siege on Suchdol by Prague attackers. The quest familiarizes players with movement and combat mechanics using a crossbow and sword. It is a brief but essential introduction to the game's mechanics.
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Easy Riders: In this quest, players take on the role of Henry, who is accompanied by his lord, Hans Capon. They are en route to Trosky Castle to deliver an important message to Lord Otto von Bergow. However, their journey takes an unexpected turn when they are forced to camp for the night, leading to various challenges that test their resolve.
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Fortuna: Following the events of Easy Riders, Henry and Hans find refuge in the hut of an old herbalist named Bozhena after encountering danger. This quest focuses on their struggle for safety and survival while also deepening the bond between the characters as they navigate their predicament.
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Laboratores: After failing to gain entry to Trosky Castle, Henry and Hans regroup at an inn in Troskowitz. Here, they discuss their next steps while dealing with their lack of funds. This quest emphasizes dialogue and decision-making as players must figure out how to proceed without money.
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Wedding Crashers: This pivotal quest marks Henry's true entry into the open world of Trosky. Players are tasked with preparing for a wedding event while navigating various interactions and challenges that arise from the gathering. It serves as a turning point where players can begin exploring side quests and tasks.
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For Whom the Bell Tolls: In this quest, Henry and Hans join a march towards Nebakov Fort. The mission quickly escalates into chaos, requiring players to make critical decisions that affect the outcome of their journey. It highlights themes of loyalty and bravery amidst turmoil.
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Back in the Saddle: As events unfold at Nebakov Fort, Henry must regroup and reassess his situation. This quest involves strategic planning and character interactions that set the stage for future confrontations.
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Necessary Evil: This darker quest involves interrogating a prisoner for information regarding recent bandit ambushes. Players must decide how to extract information while grappling with moral dilemmas about torture and justice. The choices made here can significantly impact future interactions.
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For Victory!: Continuing from previous events, this quest sees Henry and Hans participating in a military operation aimed at securing a strategic location. Players must navigate through combat scenarios while making tactical decisions that influence their success.
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Divine Messenger: Players once again control Godwin as he seeks out Henry and Hans. This quest involves stealth and investigation as Godwin attempts to locate them before it's too late, emphasizing the urgency of their situation.
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The Finger of God: Returning to Henry's perspective, this quest allows players to explore Nebakov Castle freely. It combines exploration with narrative progression as players uncover secrets within the castle's walls before triggering significant story developments.
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The Storm: The climactic finale of the Trosky region's main quests places Henry in a dire situation within Trosky Castle. Players must utilize stealth and combat skills to navigate through guards and obstacles while attempting to achieve their objectives. This quest tests all skills learned throughout previous missions.
These quests not only advance the narrative but also allow players to engage deeply with character development and moral choices, setting the stage for further adventures in Kingdom Come: Deliverance 2.
Kuttenberg Main Quests in KCD2
Here's a detailed look at the main quests in the Kuttenberg region of Kingdom Come: Deliverance 2:
- The Sword and the Quill: Henry travels to Kuttenberg. Much of this quest involves travel to the new region and is heavy on cutscenes and conversation. The quest takes place in the castle of Suchdol and is quick and easy.
- Speak of the Devil: Henry embarks on another rescue mission, reintroducing the Dry Devil, who has been captured. Henry must track him down and return him to the Devil's Den pub. After rescuing the Dry Devil, Henry unlocks the "Into the Underworld" and "The Devil's Pack" quests.
- Into the Underworld: Henry uses his investigative skills to track down an individual known as Goatskin, who may or may not be a spy for Lichtenstein. The quest marker can be followed to visit Kuttenberg.
- Via Argentum: This quest largely takes place in a large silver mine near Grund, where Henry investigates the apparent theft of silver ore.
- The Devil's Pack: Henry tries to reunite Cert's old gang. This quest can technically be completed earlier. Henry must track down the various members of Cert's old gang and bring them back to the Devil's Den.
- Taking French Leave: Henry travels to Rutthard Palace, hoping to gain admittance to Maleshov Fortress from Kunzlin Rutthard.
- The King's Gambit: The quest switches between Henry and Godwin's perspectives as they gather key information through diplomacy. They are tasked with various acts of diplomacy and pouring wine while gathering key information.
- The Feast: Again switching between Henry and Godwin, the characters find themselves with different tasks relating to an attack on Raborsch by von Bergow's forces.
- Exodus: Henry's task is to warn the Jews in Kuttenberg to escape the impending wrath of King Sigismund, who has accused them of consorting with enemy spies.
- The Lion's Den: Henry infiltrates the Praguers' camp by pretending to enlist with them to find out key information about their upcoming battle plans.
- Dancing with the Devil: The heroes plan a sneak attack on Maleshov Castle.
- Oratores: The heroes prepare a grand plan. This acts as a point of no return for certain Kuttenberg side quests and activities.
- The Italian Job: Henry and Godwin prepare for a decisive battle.
- Civitas Pragensis: The heroes wait for the battle to start.
- So It Begins...: The enemy finally strikes.
- Besieged: Henry has one last gambit.
- Hunger and Despair: The heroes struggle as the siege continues.
- Reckoning: Henry must steal a horse to seek aid for his allies.
- Last Rites: Godwin makes one final defense of the castle.
- Judgment Day: Henry fights to save everything and everyone he holds dear.
All Side Quests in KCD2
Trosky Side Quests in KCD2
Here's a detailed introduction to all the Trosky side quests in Kingdom Come: Deliverance 2:
- Bad Blood: Bozhena, the herb woman, gives this quest.
- Combat Training I: You can start this quest by speaking with Bara in Troskowitz.
- Combat Training II: Initiate this quest by talking to Tom Cat in the Nomads’ Camp.
- Forbidden Fruit: Miller Krezyl at the Lower Semine Mill starts this quest.
- Frogs: Old Olbran in Zhelejov is the quest giver.
- Invaders: Speak with Innkeeper Betty in Troskowitz to begin this quest.
- Lackey: Find the Huntsman’s house west of Tachov to start this quest.
- Materia Prima: Miller Krezyl at the Lower Semine Mill offers this quest.
- Mice: Innkeeper Prochek in Tachov is the quest giver.
- Miri Fajta: The Vovoide at the Nomads’ Camp starts this quest.
- Finding Mutt: This quest is available from the start of the game.
- Of Mice and Frogs: Old Olbran or Innkeeper Prochek can give you this quest.
- Opus Magnum: Begin this quest with Miller Krezyl at the Lower Semine Mill.
- The Blacksmith’s Son: Blacksmith Radovan in Tachov initiates this quest line.
- The Hermit: Blacksmith Radovan in Tachov continues this quest line.
- The Jaunt: Blacksmith Radovan in Tachov concludes this quest line, but it is missable.
- Troubadours: George and Michael in Zhelejov offer this quest.
These side quests offer additional storylines and opportunities to explore the Trosky region beyond the main narrative. Completing them can provide unique rewards, enhance your character's skills, and deepen your understanding of the game world.
Kuttenberg Side Quests in KCD2
Here’s a detailed look at all the Kuttenberg side quests in Kingdom Come: Deliverance 2, including quest givers and locations:
- A Good Scrub: Betty in Kuttenberg is the quest giver.
- All’s Fair: Pavel in Wysoka starts this quest.
- Ars Dimicatoria: Menhard in Kuttenberg gives this quest. Completing this side quest is required to start the side quest "Kuttenberg Tournament".
- Bellatores: Jan Posy in Bylany initiates this quest.
- Dragon’s Lair: Monk Slava in Bylany is the quest giver.
- Feast for the Poor: Chenyek in Kuttenberg starts this quest.
- Hush, My Darling: Martha in Miskowitz offers this quest.
- Ill Repute: Betty in Kuttenberg gives this quest.
- In Vino Veritas: Casper Rudolf in Kuttenberg is the quest giver. During this quest, you can undertake the task "Under the Straw Hat".
- Kuttenberg Tournament: Menhard in Kuttenberg starts this quest. The Kuttenberg swordsman’s brotherhood decided to hold a tournament. You can participate in just one fighting discipline, or all three for 100 Groschen per discipline.
- Lost Honour: Jezhek of Holohlavy while fast traveling starts this quest.
- Post Scriptum: Kyvetoslav outside of Kuttenberg initiates this quest.
- Ransom: Jan of Suchotlesky at an inn west of Kuttenberg is the quest giver.
- Spoils of War: Puta in Sigismund’s Camp starts this quest.
- The Fifth Commandment: Katherine in Kuttenberg gives this quest.
- The Magic Arrow: Pashel in the Devil’s Den is the quest giver.
- The Mouth of Hell: Father Marian in Old Kutna starts this quest.
- The Spark: A messenger while fast traveling initiates this quest.
- The Thunderstone: Kona in Grund is the quest giver.
- Thou art but dust…: Brother Morticius at the Sedletz Monastery gives this quest.
- Victimized: Margaret at the inn south of Pschitoky starts this quest.
- Yackers ‘n’ Fash: Foreman Vlach in Kuttenberg is the quest giver.
Tips about quests in KCD2
- Complete side content as soon as it’s available.
- When you accept a side quest/task, do it immediately. Some quests will fail after a few in-game days.
- Don’t kill non-hostile villagers, as this could void their quests. Killing bandits and enemies during quests is acceptable.