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KCD2 Quests: Complete Main Order and Missables Guide

KCD2 Quests: Complete Main Order and Missables Guide
Table of contents

There are 32 base-game KCD2 quests in the main story: 12 in Trosky and 20 in Kuttenberg. The safest completion route is to clear Trosky side content before reporting back during Necessary Evil / For Victory!, clear Kuttenberg side content before the late stage of Oratores, and finish any accepted side quest promptly when its objective sounds urgent. This KCD2 quests guide gives the complete main order, practical stopping points, important side chains, DLC lists, and spoiler-light warnings.

Quick answer: The two major points of no return among KCD2 quests are the Trosky sequence that begins after the warning in For Victory! and the Kuttenberg endgame sequence inside Oratores. Wedding Crashers and The King's Gambit also lock Henry into shorter sequences. Make a manual save before each warning and complete the regional content you care about first.

How KCD2 Quests Are Organized

The journal separates KCD2 quests into three types:

TypeWhat it means
Main QuestRequired story progression; the base campaign contains 32
Side QuestLonger optional stories with multiple objectives and choices
TaskShorter activities, contracts, fights, treasure hunts, or errands

The number of completed KCD2 quests can exceed the obvious checklist because DLC activities, repeatable guild work, mutually exclusive outcomes, and small tasks also enter the journal. Do not compare one player's completed total with another's as if it were a fixed 100% target. For a clean run, track named KCD2 quests by region and finish accepted objectives before advancing a major warning.

The KCD2 quests lists below use the English names shown by common databases and guide sources. Localized editions may translate some titles. The KCD2 quests story tables are intentionally light on plot details, but the point-of-no-return section necessarily contains structural spoilers.

KCD2 Quests 1–12: Trosky Main Story

These KCD2 quests cover the prologue, Troskowitz, the wedding route, Trosky Castle, Nebakov, and the move to the second region.

#Main questCompletion note
1Last RitesPrologue battle; different from the later quest with the same name
2Easy RidersHenry and Hans travel toward Trosky
3FortunaRecovery at Bozhena's hut
4LaboratoresOpens the first broad Trosky KCD2 quests window
5Wedding CrashersChoose Radovan or Kreyzl's route to reach the Semine wedding
6For Whom the Bell TollsTimed castle sequence immediately after the wedding
7Back in the SaddleOpens a short window for Trosky Castle tasks and Klara's first romance
8Necessary EvilBest KCD2 quests checkpoint for clearing remaining Trosky content
9For Victory!Warning leads into the act-ending locked sequence
10Divine MessengerBrief perspective change
11The Finger of GodContinues directly toward the regional finale
12StormEnds the Trosky act and moves the story to Kuttenberg

After Laboratores, the early KCD2 quests let Henry explore Trosky while preparing for the wedding. The blacksmith and miller KCD2 quests are not a permanent either-or lock: both chains can be completed before entering the wedding. Radovan's chain is useful for equipment and leads through The Blacksmith's Son, The Jaunt, and The Hermit. Kreyzl's chain teaches stealth through Materia Prima, Forbidden Fruit, and Opus Magnum.

Once Henry enters the wedding during Wedding Crashers, several KCD2 quests run in succession and free exploration pauses. This is a temporary restriction, not the final Trosky cutoff. The safer regional cleanup point is the start of Necessary Evil, before following the later For Victory! warning.

KCD2 Quests 13–32: Kuttenberg Main Story

The remaining KCD2 quests cover Suchdol, Kuttenberg city, the silver investigation, Sigismund's camp, Maleshov, and the endgame.

#Main questCompletion note
13The Sword and the QuillStarts the Kuttenberg KCD2 quests section
14Speak of the DevilEstablishes the next campaign objective
15The Devil's PackReassembles allies and unlocks a large KCD2 quests window
16Into the UnderworldInvestigation inside Kuttenberg
17Via ArgentumSilver and mint investigation
18Taking French LeaveMaleshov infiltration; includes the missable Rosa's Book task
19The King's GambitTimed council sequence; do not leave it waiting
20The FeastContinues the political arc
21ExodusStory progression after the council sequence
22The Lion's DenInfiltration around Sigismund's camp
23Dancing with the DevilLeads toward the late campaign
24OratoresMajor Kuttenberg KCD2 quests cutoff occurs late in this quest
25The Italian JobBegins the endgame run
26Civitas PragensisEndgame story sequence
27So it begins…Battle preparation
28BesiegedSiege sequence
29Hunger and DespairLocked endgame progression
30ReckoningFinal major operation before the conclusion
31Last RitesEndgame quest; not the prologue quest
32Judgement DayFinal main quest

Kuttenberg opens many KCD2 quests in waves. The Devil's Pack is followed by the largest optional-content window; Into the Underworld, Via Argentum, and Taking French Leave each add smaller quest groups. Ask innkeepers, bailiffs, and named NPCs about KCD2 quests instead of expecting every activity to appear automatically on the map.

The order of The Devil's Pack and Into the Underworld is sometimes reversed in online lists because objectives can overlap, but the numbered walkthrough order treats The Devil's Pack as quest 15 and Into the Underworld as quest 16. Use the in-game journal as the authority when multiple KCD2 quests are active together.

KCD2 Quests Points of No Return

Not every warning in KCD2 quests permanently removes content. These are the practical stopping rules for KCD2 quests:

Story pointRiskWhat to finish first
Wedding CrashersTemporary lock through the wedding and castle rescueAny preparation you want before entering Semine's wedding
Necessary Evil / For Victory!Major Trosky cutoffTrosky side quests and tasks, especially Demons of Trosky
The King's GambitTimed meeting and temporary lockStart it only when ready to follow the council objective
OratoresMajor Kuttenberg cutoff and endgame runKuttenberg side content, romances, camp/Suchdol quests, DLC you want finished

For Trosky KCD2 quests, the conservative checklist says to clear the region at the start of Necessary Evil. The actual on-screen warning appears later during For Victory!, before Henry talks to Hans in the evening. Proceeding starts a run of main missions through Storm, and Demons of Trosky can fail.

For Kuttenberg KCD2 quests, Oratores is the final broad cleanup checkpoint. The warning appears late in that quest rather than when the journal first adds it. Side content known to be vulnerable includes The Thunderstone, The White Roebuck, Lost Honour, and Bellatores, with other camp and regional stories affected by world-state changes. Complete all optional KCD2 quests and romance routes you care about before accepting the warning.

Free roam returns after the story and regional caravan travel remains available, but that does not restore failed or world-state-dependent KCD2 quests. A post-game map is not the same as a rewind. Keep a separate manual save before both major warnings.

Timed KCD2 Quests and Failure Rules

Most KCD2 quests do not fail merely because Henry spends a day exploring. The risky cases are objectives with an explicit appointment, rescue, pursuit, battle departure, or character in immediate danger. Community reports often disagree because timers can begin only after accepting a quest or reaching a particular objective, not when the quest first becomes theoretically available.

Use these rules for timed KCD2 quests:

  1. When an NPC says “today,” “tomorrow morning,” “before the meeting,” or asks Henry to follow immediately, do that objective next.
  2. Finish accepted KCD2 quests before sleeping repeatedly or crossing to another region.
  3. Make a manual save before appointments, departures, and warning prompts.
  4. If allies are waiting to march, do not assume they will wait through several sleep cycles.
  5. Do not kill neutral NPCs casually; later KCD2 quests may depend on them.

The King's Gambit is the clearest main-story example: the council convenes without Henry, so delaying the meeting can cause a game over. Smaller KCD2 quests may fail only one objective or change their outcome rather than ending the entire playthrough.

Best Trosky Side KCD2 Quests

These are the most important Trosky KCD2 quests to check before the regional cutoff:

Quest chainKey KCD2 questsWhy it matters
Radovan the blacksmithThe Blacksmith's Son, The Jaunt, The Hermit, A Sinful SoulForging, gear, Pebbles route, strong connected story
Miller KreyzlMateria Prima, Forbidden Fruit, Opus MagnumStealth, theft, and alternate wedding preparation
Lower Semine brawlsMelee at the Mill, More Melee at the Mill, Wine, Women and Blood, The Best for LastCombat progression and rewards
Shepherd and huntsmanMutt, Sheep among Wolves, The Lost Sheep, Carrot on a Stick, Hunting the Werewolf, Lackey, Bird of PreyMutt, hunting, wilderness tasks
Nomads' CampCombat Training I–II, Miri Fajta, The Voivode's CurseMaster strikes, training, and a major camp story
Village rivalryFrogs, Mice, Battle of the Frogs and MiceMutually connected outcomes around Tachov and Zhelejov
Trosky CastleDemons of Trosky, PilgrimageShort availability window after Back in the Saddle

The blacksmith and miller KCD2 quests can both be completed before the wedding. Choosing one route to enter the event does not require abandoning the other chain. Recovering Pebbles, learning dice rules, and unlocking a permanent bed make the rest of the Trosky KCD2 quests easier.

Use the Trosky map to locate quest givers, camps, services, and fast-travel points. Map markers reveal locations, but they do not override access conditions or timers attached to KCD2 quests.

Best Kuttenberg Side KCD2 Quests

Kuttenberg contains far more optional KCD2 quests and tasks. Prioritize these groups before Oratores:

Area or chainKey KCD2 questsCompletion warning
Kuttenberg cityIn Vino Veritas, Ars Dimicatoria, Kuttenberg Tournament, The Fifth Commandment, High TollSeveral chains require earlier introductions or follow-ups
Bylany and GrundDragon's Lair, Bellatores, The Thunderstone, Hammer and TongsFinish regional stories before the endgame warning
SuchdolSeeking Justice, Primum Nil Nocere, The White RoebuckWorld-state changes can remove access
Sigismund's CampSpoils of War, Absolver, The StalkerCamp access changes with the main story
Story-linked tasksRosa's Book, The Spark or Civic Duty, Like Old TimesSome are missable or mutually exclusive
Wilderness encountersLost Honour, Damsel in Distress, The Reliquary, The Peasants' RevoltQuest givers may be found while traveling

Some KCD2 quests are deliberately mutually exclusive. The Spark and Civic Duty are alternative outcomes, so a single save cannot show both as completed. A completion total should not treat mutually exclusive KCD2 quests as a mistake.

For individual KCD2 quests walkthroughs, see Dragon's Lair, In Vino Veritas, and The Thunderstone. Use the Kuttenberg map to find rural quest hubs and city services.

DLC KCD2 Quests

DLC KCD2 quests are separate from the 32 base-game main quests. As of 2026, the major story expansions and update questlines are:

Brushes with Death KCD2 Quests

This painter storyline contains ten named KCD2 quests: A Sketchy Situation, Source of Inspiration, Chiaroscuro, Portrait in Red, The Night-Mare, Man Proposes, God Disposes, Stained Honour, Root of Evil, and Unveiling. It begins in the Trosky region after the early story has progressed far enough.

Legacy of the Forge KCD2 Quests

The central forge KCD2 quests are Adept, Magdalena's Axe, The Master's Game, Klaus' Introduction, Martin's Dream, Old Plans, and The Last Step. Additional guild KCD2 quests include investigations, thieving contracts, archery contests, commissions, and repeatable work. The DLC starts in eastern Kuttenberg after Speak of the Devil.

Mysteria Ecclesiae KCD2 Quests

The monastery storyline contains eleven main entries: The Royal Physician, Anamnesis, Maddening Pain, Prevention, Our Old Bread, Foreseeing Evil, The Last Wish, Silent Witnesses, Seek and You Shall Find, To Dust You Shan't Return, and The Time Has Come. Several optional KCD2 quests within the lockdown are missable, so explore the monastery and speak to patients and scholars before advancing the investigation.

Horse Races Update KCD2 Quests

The free horse-racing update adds Horses for Courses, The Executioner's Pride, and Magic Horseshoes. These KCD2 quests do not change the base campaign count.

For a spoiler-light, high-completion KCD2 quests playthrough:

  1. Finish Laboratores, then explore Trosky and complete both wedding-entry chains.
  2. Complete important Trosky KCD2 quests before entering the wedding if you want uninterrupted free roam.
  3. After Back in the Saddle, immediately do Demons of Trosky and Pilgrimage.
  4. At the start of Necessary Evil, clear every remaining Trosky marker you care about.
  5. In Kuttenberg, use The Devil's Pack window to collect city and regional side content.
  6. Treat accepted or urgent KCD2 quests as immediate work rather than carrying them for weeks.
  7. Complete The King's Gambit meeting without delay.
  8. Before the late warning in Oratores, finish Kuttenberg, camp, romance, and DLC content.
  9. Keep a separate save before the endgame so alternate choices remain accessible.

This route does not require completing every marker before every main quest. It focuses on the actual windows where KCD2 quests disappear, become timed, or are temporarily inaccessible.

KCD2 Quests FAQ

How many main KCD2 quests are there?

There are 32 base-game main KCD2 quests: 12 in Trosky and 20 in Kuttenberg. DLC storylines and update quests are additional.

Can I complete KCD2 quests after the ending?

Free roam is available after the story, and Henry can travel between regions. However, KCD2 quests already failed at a point of no return do not return automatically.

Are all KCD2 quests timed?

No. Most are not continuously timed, but appointments, rescues, departures, and some accepted side objectives can expire. Follow urgent wording and finish those KCD2 quests promptly.

Should I choose the blacksmith or miller quests?

You can complete both chains before Wedding Crashers. The choice only determines which route formally gets Henry into the wedding; it does not require abandoning the other KCD2 quests.

What are the two biggest points of no return?

The Trosky cutoff is reached through Necessary Evil / For Victory! and the Kuttenberg cutoff occurs late in Oratores. The game warns before both major locked sequences.

Why do KCD2 quest totals differ between guides?

Some lists count only the 32 main quests; others include side quests, tasks, DLC, repeatable guild activities, update content, and mutually exclusive outcomes. Compare the same category before deciding that KCD2 quests are missing from your journal.

Published on: 2026-07-12

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