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KCD2 Quests: Main Quest List and Missables

Updated at 2026-09-07 · ~8 min read

KCD2 Quests: Main Quest List and Missables

The short answer

There are 32 base-game main KCD2 quests: 12 in Trosky and 20 in Kuttenberg. This page puts them in story order and marks when KCD2 quests can disappear. Explore after Laboratores, save before the warning in For Victory!, and finish the Kuttenberg content you want before the late warning in Oratores.

After Speak of the Devil, complete the KCD2 Ransom quest before late Sigismund-camp objectives when possible. That guide summarizes an anecdotal player report of Jan missing after the camp investigation; track the active objective and check the upstairs room at the Old Kutna inn before considering an older save. The exact cutoff is not consistently documented.

For the Into the Underworld lead, use the Goatskin location guide to reach the attic and find Samuel.

KCD2.org generated infographic.

Keep the KCD2 quests walkthrough beside this checklist for objectives and alternate solutions. This page is the reference for order, timing, and completion planning.

How to read the KCD2 quests list

The journal groups KCD2 quests into three types:

Reference table

Journal typeWhat it means
Main QuestRequired story progression; the common base list has 32
Side QuestLonger optional story with objectives or choices
TaskShorter contract, fight, treasure hunt, or activity

This count is a convention, not a 100% score. DLC, repeatable guild work, alternative outcomes, and tasks change a save's total. Some German guides list 33 because they count Ways to the Wedding separately from Wedding Crashers. This KCD2 quests list includes both Last Rites entries.

The KCD2 quests tables use English names for database lookup. Last Rites appears twice: the prologue and quest 31 are different scenes.

KCD2 quests: quest objective on the Trosky map

Source: GamesRecon

KCD2 quests 1–12: Trosky

The KCD2 Trosky Castle access guide explains the gate and permission changes around For Whom the Bell Tolls.

Reference table

#KCD2 quests: main quest
1Last Rites
2Easy Riders
3Fortuna
4Laboratores
5Wedding Crashers
6For Whom the Bell Tolls
7Back in the Saddle
8Necessary Evil
9For Victory! — feast supplies, Nebakov battle and recovery
10Divine Messenger
11The Finger of God
12Storm

After Laboratores, you can work for both the blacksmith and the miller before choosing an invitation. Radovan's route includes The Blacksmith's Son, The Jaunt, and The Hermit; Kreyzl's includes Materia Prima, Forbidden Fruit, and Opus Magnum. Opus Magnum continues after the wedding: its book objective becomes reachable after For Whom the Bell Tolls. Do not wait to finish the whole miller chain before entering the Semine wedding.

For the later Nebakov visit, check Klara’s romance objectives before leaving.

Entering the wedding starts a temporary run of KCD2 quests with limited roaming. After Back in the Saddle, do Demons of Trosky and Pilgrimage if available. At Necessary Evil, check the KCD2 quests map before continuing.

KCD2 quests 13–32: Kuttenberg

Reference table

#KCD2 quests: main quest
13The Sword and the Quill
14Speak of the Devil
15The Devil's Pack
16Into the Underworld
17Via Argentum
18Taking French Leave: rescue Hans
19The King's Gambit
20The Feast
21Exodus
22The Lion's Den
23Dancing with the Devil
24Oratores
25The Italian Job
26Civitas Pragensis
27So it begins…
28Besieged
29Hunger and Despair
30Reckoning
31Last Rites
32Judgement Day

Kuttenberg opens KCD2 quests in waves. Ask innkeepers about work as more KCD2 quests unlock. Use the Kuttenberg guide to plan early city routes. If online lists swap quests 15 and 16, follow the journal objective.

KCD2 quests: points of no return and missables

The game warns before the two major locks, but not every warning removes content forever:

Reference table

KCD2 quests story pointWhat changesFinish first
Wedding CrashersWedding and castle scenes limit roaming temporarilyPreparation at Semine
Necessary Evil → For Victory!Major Trosky world-state changeTrosky KCD2 quests and tasks, especially Demons of Trosky
The King's GambitTimed council; delay can cause a game overStart only when ready for the meeting
OratoresLate Kuttenberg lock before endgameKuttenberg, Suchdol, camp, romances, desired DLC

Use the beginning of Necessary Evil as the conservative Trosky KCD2 quests checkpoint. The warning appears later in For Victory!, before Henry talks to Hans in the evening; accepting it runs through Storm, and Demons of Trosky can fail. In Kuttenberg, the warning comes late in Oratores, not when the journal first shows those KCD2 quests. The Thunderstone, The White Roebuck, Lost Honour, and Bellatores are commonly reported as vulnerable; finish the ones you care about first.

Free roam and the caravan return after the story, but a failed quest is not restored. Keep a separate save before both warnings.

Timed KCD2 quests: a safe rule

KCD2 quests can close for different reasons: elapsed time, leaving an active companion, or advancing the story. These are selected examples, not every timer. For timed KCD2 quests, read the current objective before sleeping or taking a long detour.

KCD2 questsTrigger or deadlineWhat to do
For Whom the Bell TollsCastle rescue before the twelfth bell; failure means game overPrioritize reaching and treating Thomas, rather than optional looting
BellatoresJan Posy departs after you accept his request in BylanyHave your horse ready and follow immediately; leaving him can fail the quest
The King's GambitThe council appointment during the palace sequenceFollow the meeting objective; do not start a side trip
Rosa's BookCollect the book during Taking French Leave, before escaping MaleshovUse the book location and return steps; this is a story window, not a general countdown

For KCD2 quests outside this table, “today”, “tomorrow morning”, or “follow me” is a reason to act next. Urgent dialogue is a precaution, not proof of a fixed timer. Avoid universal claims such as “every quest allows three days”: objective stages differ.

For KCD2 quests with optional objectives, one failed step does not always fail the whole quest. Check the journal result before reloading. For KCD2 quests that have already failed, an earlier save is the dependable recovery route; travelling back does not reset them. Check Katherine’s quest windows before advancing her story.

Side KCD2 quests to clear by region

RegionKCD2 questsNote
Trosky: RadovanThe Blacksmith's Son, The Jaunt, The Hermit, A Sinful SoulGear and story
Trosky: Kreyzl and SemineMateria Prima, Forbidden Fruit, Opus Magnum, Melee at the MillBoth wedding routes
Trosky: Nomads and wildernessCombat Training I–II, Miri Fajta, The Voivode's Curse, Mutt, Bird of PreyMaster strike guide
Trosky: village and castleFrogs, Mice, Battle of the Frogs and Mice, Demons of Trosky, PilgrimageOrder matters
Kuttenberg cityIn Vino Veritas, Ars Dimicatoria, The Fifth Commandment, High TollCheck follow-ups
Bylany, Grund, and SuchdolDragon's Lair, Bellatores, The Thunderstone, Hammer and Tongs, The White RoebuckBefore Oratores
Camp and story-linkedSpoils of War, Absolver, The Stalker, Rosa's Book, The Spark or Civic DutyLast two are alternatives

Use the Trosky map or Kuttenberg map to group nearby KCD2 quests. Map markers do not override timers.

DLC and update KCD2 quests

DLC KCD2 quests are separate from the 32 base-game main KCD2 quests. Check the KCD2 DLC guide for ownership and start conditions; the Lion's Crest guide covers the bonus Brunswick hunt.

KCD2 quests contentCount or namesStart and note
Brushes with Death10 KCD2 quests, A Sketchy Situation through UnveilingPainter’s quest chain; guide
Legacy of the Forge7 core KCD2 quests, including Adept, Magdalena's Axe, The Master's Game, The Last StepEastern Kuttenberg after Speak of the Devil; guide
Mysteria Ecclesiae11 Sedletz KCD2 quests, The Royal Physician to The Time Has ComeLockdown has optional steps; guide
Horse racing updateHorses for Courses, Racing Horseshoes, The Executioner's EdgeFree update; no change to the base count. Magic Horseshoes guide

Repeatable work has separate rules: the guild guide explains daily jobs.

Use Sinners of Kuttenberg for contract deadlines. A save before Oratores leaves the most flexibility for DLC.

A KCD2 quests completion route that avoids backtracking

Follow the steps

  1. Finish Laboratores and open both wedding-entry chains.
  2. Clear wanted Trosky content before Wedding Crashers.
  3. After Back in the Saddle, do Demons of Trosky and Pilgrimage if active.
  4. At Necessary Evil, check Trosky markers before For Victory!.
  5. After The Devil's Pack, group Kuttenberg, Bylany, Grund, and camp KCD2 quests by region.
  6. Treat urgent KCD2 quests as next, finish The King's Gambit, and save before Oratores.
  7. Finish romances and chosen DLC from the separate save.

KCD2 quests: Trosky and Kuttenberg region travel

Source: GamesFuze

KCD2 quests FAQ: quick answers

How many main KCD2 quests are there?

The common base-game list has 32: 12 in Trosky and 20 in Kuttenberg. Some localized guides count 33 by splitting the pre-wedding route into its own entry. DLC and update KCD2 quests are additional.

Are all KCD2 quests timed?

No. Most KCD2 quests are not continuously timed. Appointments, rescues, departures, and some accepted side objectives can expire; follow urgent wording and the journal.

Why does my KCD2 quests total differ from another guide?

The journal can include side KCD2 quests, tasks, DLC, repeatable guild work, updates, and alternative outcomes. Compare the same category before treating a different KCD2 quests total as missing content.

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