There are 32 base-game KCD2 quests in the main story: 12 in Trosky and 20 in Kuttenberg. The safest completion route is to clear Trosky side content before reporting back during Necessary Evil / For Victory!, clear Kuttenberg side content before the late stage of Oratores, and finish any accepted side quest promptly when its objective sounds urgent. This KCD2 quests guide gives the complete main order, practical stopping points, important side chains, DLC lists, and spoiler-light warnings.
Quick answer: The two major points of no return among KCD2 quests are the Trosky sequence that begins after the warning in For Victory! and the Kuttenberg endgame sequence inside Oratores. Wedding Crashers and The King's Gambit also lock Henry into shorter sequences. Make a manual save before each warning and complete the regional content you care about first.
How KCD2 Quests Are Organized
The journal separates KCD2 quests into three types:
| Type | What it means |
|---|---|
| Main Quest | Required story progression; the base campaign contains 32 |
| Side Quest | Longer optional stories with multiple objectives and choices |
| Task | Shorter activities, contracts, fights, treasure hunts, or errands |
The number of completed KCD2 quests can exceed the obvious checklist because DLC activities, repeatable guild work, mutually exclusive outcomes, and small tasks also enter the journal. Do not compare one player's completed total with another's as if it were a fixed 100% target. For a clean run, track named KCD2 quests by region and finish accepted objectives before advancing a major warning.
The KCD2 quests lists below use the English names shown by common databases and guide sources. Localized editions may translate some titles. The KCD2 quests story tables are intentionally light on plot details, but the point-of-no-return section necessarily contains structural spoilers.
KCD2 Quests 1–12: Trosky Main Story
These KCD2 quests cover the prologue, Troskowitz, the wedding route, Trosky Castle, Nebakov, and the move to the second region.
| # | Main quest | Completion note |
|---|---|---|
| 1 | Last Rites | Prologue battle; different from the later quest with the same name |
| 2 | Easy Riders | Henry and Hans travel toward Trosky |
| 3 | Fortuna | Recovery at Bozhena's hut |
| 4 | Laboratores | Opens the first broad Trosky KCD2 quests window |
| 5 | Wedding Crashers | Choose Radovan or Kreyzl's route to reach the Semine wedding |
| 6 | For Whom the Bell Tolls | Timed castle sequence immediately after the wedding |
| 7 | Back in the Saddle | Opens a short window for Trosky Castle tasks and Klara's first romance |
| 8 | Necessary Evil | Best KCD2 quests checkpoint for clearing remaining Trosky content |
| 9 | For Victory! | Warning leads into the act-ending locked sequence |
| 10 | Divine Messenger | Brief perspective change |
| 11 | The Finger of God | Continues directly toward the regional finale |
| 12 | Storm | Ends the Trosky act and moves the story to Kuttenberg |
After Laboratores, the early KCD2 quests let Henry explore Trosky while preparing for the wedding. The blacksmith and miller KCD2 quests are not a permanent either-or lock: both chains can be completed before entering the wedding. Radovan's chain is useful for equipment and leads through The Blacksmith's Son, The Jaunt, and The Hermit. Kreyzl's chain teaches stealth through Materia Prima, Forbidden Fruit, and Opus Magnum.
Once Henry enters the wedding during Wedding Crashers, several KCD2 quests run in succession and free exploration pauses. This is a temporary restriction, not the final Trosky cutoff. The safer regional cleanup point is the start of Necessary Evil, before following the later For Victory! warning.
KCD2 Quests 13–32: Kuttenberg Main Story
The remaining KCD2 quests cover Suchdol, Kuttenberg city, the silver investigation, Sigismund's camp, Maleshov, and the endgame.
| # | Main quest | Completion note |
|---|---|---|
| 13 | The Sword and the Quill | Starts the Kuttenberg KCD2 quests section |
| 14 | Speak of the Devil | Establishes the next campaign objective |
| 15 | The Devil's Pack | Reassembles allies and unlocks a large KCD2 quests window |
| 16 | Into the Underworld | Investigation inside Kuttenberg |
| 17 | Via Argentum | Silver and mint investigation |
| 18 | Taking French Leave | Maleshov infiltration; includes the missable Rosa's Book task |
| 19 | The King's Gambit | Timed council sequence; do not leave it waiting |
| 20 | The Feast | Continues the political arc |
| 21 | Exodus | Story progression after the council sequence |
| 22 | The Lion's Den | Infiltration around Sigismund's camp |
| 23 | Dancing with the Devil | Leads toward the late campaign |
| 24 | Oratores | Major Kuttenberg KCD2 quests cutoff occurs late in this quest |
| 25 | The Italian Job | Begins the endgame run |
| 26 | Civitas Pragensis | Endgame story sequence |
| 27 | So it begins… | Battle preparation |
| 28 | Besieged | Siege sequence |
| 29 | Hunger and Despair | Locked endgame progression |
| 30 | Reckoning | Final major operation before the conclusion |
| 31 | Last Rites | Endgame quest; not the prologue quest |
| 32 | Judgement Day | Final main quest |
Kuttenberg opens many KCD2 quests in waves. The Devil's Pack is followed by the largest optional-content window; Into the Underworld, Via Argentum, and Taking French Leave each add smaller quest groups. Ask innkeepers, bailiffs, and named NPCs about KCD2 quests instead of expecting every activity to appear automatically on the map.
The order of The Devil's Pack and Into the Underworld is sometimes reversed in online lists because objectives can overlap, but the numbered walkthrough order treats The Devil's Pack as quest 15 and Into the Underworld as quest 16. Use the in-game journal as the authority when multiple KCD2 quests are active together.
KCD2 Quests Points of No Return
Not every warning in KCD2 quests permanently removes content. These are the practical stopping rules for KCD2 quests:
| Story point | Risk | What to finish first |
|---|---|---|
| Wedding Crashers | Temporary lock through the wedding and castle rescue | Any preparation you want before entering Semine's wedding |
| Necessary Evil / For Victory! | Major Trosky cutoff | Trosky side quests and tasks, especially Demons of Trosky |
| The King's Gambit | Timed meeting and temporary lock | Start it only when ready to follow the council objective |
| Oratores | Major Kuttenberg cutoff and endgame run | Kuttenberg side content, romances, camp/Suchdol quests, DLC you want finished |
For Trosky KCD2 quests, the conservative checklist says to clear the region at the start of Necessary Evil. The actual on-screen warning appears later during For Victory!, before Henry talks to Hans in the evening. Proceeding starts a run of main missions through Storm, and Demons of Trosky can fail.
For Kuttenberg KCD2 quests, Oratores is the final broad cleanup checkpoint. The warning appears late in that quest rather than when the journal first adds it. Side content known to be vulnerable includes The Thunderstone, The White Roebuck, Lost Honour, and Bellatores, with other camp and regional stories affected by world-state changes. Complete all optional KCD2 quests and romance routes you care about before accepting the warning.
Free roam returns after the story and regional caravan travel remains available, but that does not restore failed or world-state-dependent KCD2 quests. A post-game map is not the same as a rewind. Keep a separate manual save before both major warnings.
Timed KCD2 Quests and Failure Rules
Most KCD2 quests do not fail merely because Henry spends a day exploring. The risky cases are objectives with an explicit appointment, rescue, pursuit, battle departure, or character in immediate danger. Community reports often disagree because timers can begin only after accepting a quest or reaching a particular objective, not when the quest first becomes theoretically available.
Use these rules for timed KCD2 quests:
- When an NPC says “today,” “tomorrow morning,” “before the meeting,” or asks Henry to follow immediately, do that objective next.
- Finish accepted KCD2 quests before sleeping repeatedly or crossing to another region.
- Make a manual save before appointments, departures, and warning prompts.
- If allies are waiting to march, do not assume they will wait through several sleep cycles.
- Do not kill neutral NPCs casually; later KCD2 quests may depend on them.
The King's Gambit is the clearest main-story example: the council convenes without Henry, so delaying the meeting can cause a game over. Smaller KCD2 quests may fail only one objective or change their outcome rather than ending the entire playthrough.
Best Trosky Side KCD2 Quests
These are the most important Trosky KCD2 quests to check before the regional cutoff:
| Quest chain | Key KCD2 quests | Why it matters |
|---|---|---|
| Radovan the blacksmith | The Blacksmith's Son, The Jaunt, The Hermit, A Sinful Soul | Forging, gear, Pebbles route, strong connected story |
| Miller Kreyzl | Materia Prima, Forbidden Fruit, Opus Magnum | Stealth, theft, and alternate wedding preparation |
| Lower Semine brawls | Melee at the Mill, More Melee at the Mill, Wine, Women and Blood, The Best for Last | Combat progression and rewards |
| Shepherd and huntsman | Mutt, Sheep among Wolves, The Lost Sheep, Carrot on a Stick, Hunting the Werewolf, Lackey, Bird of Prey | Mutt, hunting, wilderness tasks |
| Nomads' Camp | Combat Training I–II, Miri Fajta, The Voivode's Curse | Master strikes, training, and a major camp story |
| Village rivalry | Frogs, Mice, Battle of the Frogs and Mice | Mutually connected outcomes around Tachov and Zhelejov |
| Trosky Castle | Demons of Trosky, Pilgrimage | Short availability window after Back in the Saddle |
The blacksmith and miller KCD2 quests can both be completed before the wedding. Choosing one route to enter the event does not require abandoning the other chain. Recovering Pebbles, learning dice rules, and unlocking a permanent bed make the rest of the Trosky KCD2 quests easier.
Use the Trosky map to locate quest givers, camps, services, and fast-travel points. Map markers reveal locations, but they do not override access conditions or timers attached to KCD2 quests.
Best Kuttenberg Side KCD2 Quests
Kuttenberg contains far more optional KCD2 quests and tasks. Prioritize these groups before Oratores:
| Area or chain | Key KCD2 quests | Completion warning |
|---|---|---|
| Kuttenberg city | In Vino Veritas, Ars Dimicatoria, Kuttenberg Tournament, The Fifth Commandment, High Toll | Several chains require earlier introductions or follow-ups |
| Bylany and Grund | Dragon's Lair, Bellatores, The Thunderstone, Hammer and Tongs | Finish regional stories before the endgame warning |
| Suchdol | Seeking Justice, Primum Nil Nocere, The White Roebuck | World-state changes can remove access |
| Sigismund's Camp | Spoils of War, Absolver, The Stalker | Camp access changes with the main story |
| Story-linked tasks | Rosa's Book, The Spark or Civic Duty, Like Old Times | Some are missable or mutually exclusive |
| Wilderness encounters | Lost Honour, Damsel in Distress, The Reliquary, The Peasants' Revolt | Quest givers may be found while traveling |
Some KCD2 quests are deliberately mutually exclusive. The Spark and Civic Duty are alternative outcomes, so a single save cannot show both as completed. A completion total should not treat mutually exclusive KCD2 quests as a mistake.
For individual KCD2 quests walkthroughs, see Dragon's Lair, In Vino Veritas, and The Thunderstone. Use the Kuttenberg map to find rural quest hubs and city services.
DLC KCD2 Quests
DLC KCD2 quests are separate from the 32 base-game main quests. As of 2026, the major story expansions and update questlines are:
Brushes with Death KCD2 Quests
This painter storyline contains ten named KCD2 quests: A Sketchy Situation, Source of Inspiration, Chiaroscuro, Portrait in Red, The Night-Mare, Man Proposes, God Disposes, Stained Honour, Root of Evil, and Unveiling. It begins in the Trosky region after the early story has progressed far enough.
Legacy of the Forge KCD2 Quests
The central forge KCD2 quests are Adept, Magdalena's Axe, The Master's Game, Klaus' Introduction, Martin's Dream, Old Plans, and The Last Step. Additional guild KCD2 quests include investigations, thieving contracts, archery contests, commissions, and repeatable work. The DLC starts in eastern Kuttenberg after Speak of the Devil.
Mysteria Ecclesiae KCD2 Quests
The monastery storyline contains eleven main entries: The Royal Physician, Anamnesis, Maddening Pain, Prevention, Our Old Bread, Foreseeing Evil, The Last Wish, Silent Witnesses, Seek and You Shall Find, To Dust You Shan't Return, and The Time Has Come. Several optional KCD2 quests within the lockdown are missable, so explore the monastery and speak to patients and scholars before advancing the investigation.
Horse Races Update KCD2 Quests
The free horse-racing update adds Horses for Courses, The Executioner's Pride, and Magic Horseshoes. These KCD2 quests do not change the base campaign count.
Recommended KCD2 Quests Completion Route
For a spoiler-light, high-completion KCD2 quests playthrough:
- Finish Laboratores, then explore Trosky and complete both wedding-entry chains.
- Complete important Trosky KCD2 quests before entering the wedding if you want uninterrupted free roam.
- After Back in the Saddle, immediately do Demons of Trosky and Pilgrimage.
- At the start of Necessary Evil, clear every remaining Trosky marker you care about.
- In Kuttenberg, use The Devil's Pack window to collect city and regional side content.
- Treat accepted or urgent KCD2 quests as immediate work rather than carrying them for weeks.
- Complete The King's Gambit meeting without delay.
- Before the late warning in Oratores, finish Kuttenberg, camp, romance, and DLC content.
- Keep a separate save before the endgame so alternate choices remain accessible.
This route does not require completing every marker before every main quest. It focuses on the actual windows where KCD2 quests disappear, become timed, or are temporarily inaccessible.
KCD2 Quests FAQ
How many main KCD2 quests are there?
There are 32 base-game main KCD2 quests: 12 in Trosky and 20 in Kuttenberg. DLC storylines and update quests are additional.
Can I complete KCD2 quests after the ending?
Free roam is available after the story, and Henry can travel between regions. However, KCD2 quests already failed at a point of no return do not return automatically.
Are all KCD2 quests timed?
No. Most are not continuously timed, but appointments, rescues, departures, and some accepted side objectives can expire. Follow urgent wording and finish those KCD2 quests promptly.
Should I choose the blacksmith or miller quests?
You can complete both chains before Wedding Crashers. The choice only determines which route formally gets Henry into the wedding; it does not require abandoning the other KCD2 quests.
What are the two biggest points of no return?
The Trosky cutoff is reached through Necessary Evil / For Victory! and the Kuttenberg cutoff occurs late in Oratores. The game warns before both major locked sequences.
Why do KCD2 quest totals differ between guides?
Some lists count only the 32 main quests; others include side quests, tasks, DLC, repeatable guild activities, update content, and mutually exclusive outcomes. Compare the same category before deciding that KCD2 quests are missing from your journal.





























