The KCD2 map Trosky above covers the complete opening region of Kingdom Come: Deliverance II, not just Trosky Castle. Use the KCD2 map Trosky search and filters to find fast-travel points, quests, traders, beds, chests, skill books, treasure maps, hunting grounds, Pebbles, and the later caravan to Kuttenberg. Click a marker for details, hide categories you do not need, and zoom in before searching dense camps or settlements.
Quick answer: Open the KCD2 map Trosky, select Hide All, and enable only the marker type you need. Start with Fast Travel, Bed, and Services; add Quests or Collectibles for the current objective. Use the search box for a named NPC, item, or settlement. Open the full-size Trosky interactive map separately if the embedded view is too small.
How to Use the KCD2 Map Trosky
The embedded KCD2 map Trosky is a third-party MapGenie map. The KCD2 map Trosky left panel groups pins by purpose instead of showing every icon at once. At this update, the live KCD2 map Trosky lists 15 fast-travel markers, 67 interesting sites, 273 chests, 24 skill books, 21 recipes, 19 side quests, 18 tasks, and 5 treasure maps. KCD2 map Trosky marker totals may change as contributors update the map.
For the clearest KCD2 map Trosky view:
- Select Hide All before choosing filters.
- Enable one main category and one supporting category.
- Search by the English in-game or MapGenie label when looking for a specific NPC or place.
- Open the marker note before riding across the region.
- Check Henry's quest state: a correct pin can still be behind a locked door, in a private area, or unavailable until a story step begins.
The KCD2 map Trosky progress tracker can mark discoveries after login, but an account is optional. KCD2 map Trosky search, filters, zoom, and route planning work without signing in. The game maintains its own separate discovery state, so checking a pin on the website does not unlock it in Henry's map.
KCD2 Map Trosky Marker Categories
Use this table to keep the KCD2 map Trosky readable:
| Goal | Best filters on the KCD2 map Trosky |
|---|---|
| Build a travel network | Fast Travel, Bed, Lodgings, Tavern, Baths, Caravan |
| Buy or repair equipment | Blacksmith, Horse Trader, Saddler, Tailor, Cobbler, Bowyer, Sharpening Wheel |
| Find quest content | Main Quest, Side Quest, Task, NPC |
| Collect permanent upgrades | Skill Book, Recipe, Treasure Map, Treasure Chest, Weapon, Lore Book |
| Explore secrets | Interesting Site, Cave, Underground Entrance, Locked Door, Shrine, Easter Egg |
| Gather resources | Rare Herb, Woodland Garden, Nest, Beehive, hunting spots |
The KCD2 map Trosky contains hundreds of ordinary Chest and Nest pins. Turning on all of them hides roads and useful services. Search the KCD2 map Trosky for a specific item type or clear one small area at a time. Use Treasure Chest separately from Chest when you want deliberately placed rewards rather than every container.
When the KCD2 Map Trosky Opens
Trosky is the first major region, but the opening sequence is initially linear. Normal exploration and fast travel become available automatically after the prologue brings Henry into the Troskowitz part of the story. You do not need a special item to unlock the KCD2 map Trosky, but KCD2 map Trosky fast-travel destinations must be discovered by approaching them in the world.
The KCD2 map Trosky can display locations before Henry can enter them. Trosky Castle is the clearest example: its surroundings and travel marker can be found early, while meaningful access to the interior is tied to For Whom the Bell Tolls. Other forts, quest camps, private rooms, and locked chests follow their own access rules.
Players who want the normal in-game map revealed can take the Explorer perk at Scholarship level 18. Explorer uncovers the regular map and many points of interest. The KCD2 map Trosky remains useful because it separates services, collectibles, NPCs, and resource markers into searchable layers.
KCD2 Map Trosky Fast Travel Points
Fast travel works only after the feature opens and Henry has discovered a destination. A KCD2 map Trosky journey is not an instant teleport: in-game time passes, hunger and energy change, and random encounters can interrupt the route. Use the KCD2 map Trosky Fast Travel layer to establish a network before chasing distant collectibles.
The most useful KCD2 map Trosky hubs are:
- Central and north: Troskowitz, Trosky Castle, Tachov, Zhelejov, and Zhelejov Wagoners' Inn.
- West: Vidlak Pond, Rocktower Pond, and the Nomads' Camp.
- Southwest: Semine and Lower Semine Mill.
- South and east: Nebakov Fortress, Nebakov Mill, Schdiar - West Farm, and Apollonia.
Map providers disagree slightly about the total. The live KCD2 map Trosky currently labels 15 Fast Travel pins, while several written guides list 14 conventional destinations. The difference comes from how an extra travel or regional marker is classified. For play, the practical rule is simple: discover every blue shield with a yellow wheel and treat the red caravan as a separate inter-region service.
KCD2 map Trosky fast travel can be blocked when Henry is overloaded, extremely tired, inside a restricted or hostile area, or locked into certain quest moments. If the KCD2 map Trosky shows a valid destination but the game refuses the journey, leave the restricted area, reduce carried weight, rest, and try again.
Traveling from the KCD2 Map Trosky to Kuttenberg
The KCD2 map Trosky and Kuttenberg map cover separate regions, so normal fast travel cannot cross between them. The story first takes Henry to Kuttenberg after the Trosky main-quest arc. Once regional travel becomes available, a caravan provides the return route in both directions for 200 Groschen each trip.
On the KCD2 map Trosky, look near the far eastern or southeastern road, northeast of Schdiar - West Farm, for the red wagon marker and coachman. This is close to the route where the story leaves Trosky. The corresponding Kuttenberg caravan is west of Suchdol. A KCD2 map Trosky caravan trip advances time, so resolve urgent objectives before paying the coachman.
After arriving in the second region, use the KCD2 map Kuttenberg for its separate settlements and services. The KCD2 map Trosky remains available whenever you return to finish quests, collect books, recover missed treasure, or begin later content located in the first region.
Best First Route on the KCD2 Map Trosky
A practical KCD2 map Trosky first circuit prioritizes transport, a bed, repairs, and a horse:
- Troskowitz: Mark the central fast-travel point and learn the locations of the trader, apothecary, tailor, scribe, tavern, alchemy bench, and sharpening wheel.
- Tachov: Meet blacksmith Radovan, unlock the forge area, and use his questline to gain useful early facilities.
- Zhelejov Wagoners' Inn: Buy long-term lodging if affordable; the bed provides a reliable save point and access to Henry's shared chest.
- Semine: Unlock the southern route, find the horse trader and saddler, and recover Pebbles if you want Henry's original horse back.
- Nomads' Camp: Mark the trainers, combat area, traders, and horse handler before following quests into the western forest.
- Outer loop: Add Vidlak Pond, Rocktower Pond, Nebakov, Schdiar, and Apollonia as quests send Henry away from the central roads.
- Trosky Castle: Return when the main story grants access instead of trying to force a marker behind closed gates.
This KCD2 map Trosky route reduces early backtracking. It also gives Henry places to sleep, repair, sell loot, train, and care for a horse before the KCD2 map Trosky sends him into forests or hostile camps.
Early Services on the KCD2 Map Trosky
Troskowitz is the best general-purpose early hub on the KCD2 map Trosky, but it does not contain every specialist. Tachov is valuable for smithing and Radovan's quests. Zhelejov Wagoners' Inn offers lodging and nearby services. Semine is the main early stop for horses and saddlery, and it is also central to the Semine wedding route, while the Nomads' Camp provides training and horse-related help.
Use KCD2 map Trosky service filters instead of assuming every village has the same merchants. For example, enable Blacksmith when repairing weapons, Horse Trader and Saddler when upgrading travel, or Skill Teacher when spending Groschen on training. The KCD2 map Trosky marker note helps confirm the NPC or facility before Henry makes a long trip.
Beds on the KCD2 map Trosky also differ. A Bed marker may be temporary, owned, rented, or unsafe to use. Lodgings usually identify an inn where Henry can pay for a night or permanent access. Check the KCD2 map Trosky note, then confirm the sleep-and-save prompt in the game before relying on a bed as a save point.
Collectibles, Chests, and Quests on the KCD2 Map Trosky
For lasting character progress, prioritize Skill Book, Recipe, and Treasure Map. The KCD2 map Trosky currently separates 24 skill books, 21 recipes, 5 treasure maps, and 11 treasure chests from hundreds of ordinary containers. Many valuable pins still require lockpicks, reading ability, sufficient Thievery, or a related quest state.
For alchemy and hunting, combine one resource filter with the nearest travel point. Rare Herb and Woodland Garden help with ingredients; animal filters identify habitats for boar, deer, roe, and wolves. A hunting marker on the KCD2 map Trosky indicates a likely area, not a guarantee that animals will be standing there at every hour.
Keep Main Quest, Side Quest, and Task separate. The live KCD2 map Trosky has enough quest markers to obscure roads when all three layers are active. If a quest pin seems wrong, read the note and compare it with Henry's current journal stage; objectives can move, disappear, or become accessible only after dialogue.
KCD2 Map Trosky FAQ
Does the KCD2 map Trosky show only Trosky Castle?
No. The KCD2 map Trosky covers the whole first region, including Troskowitz, Tachov, Zhelejov, Semine, the Nomads' Camp, Apollonia, Nebakov, ponds, mills, forests, and Trosky Castle.
How many fast-travel points are on the KCD2 map Trosky?
MapGenie currently shows 15 Fast Travel markers, while some guide lists count 14 standard destinations. Classification differs, so use the KCD2 map Trosky to discover every blue travel shield and count the red regional caravan separately.
Where is Pebbles on the KCD2 map Trosky?
Pebbles is at the Semine stud farm in the southwestern part of the region. Speak with Groom Ballatay and prove ownership or pay to recover the horse. Pebbles is optional; the KCD2 map Trosky also shows other horse traders and horse-related services.
Can I travel from Trosky to Kuttenberg?
Yes, after the story has taken Henry to Kuttenberg and regional travel is available. Use the red caravan east or southeast of Troskowitz, northeast of Schdiar - West Farm, and pay 200 Groschen.
Why is a KCD2 map Trosky marker inaccessible?
The pin may be inside a private area, behind a lock, above or below Henry, or tied to a later quest stage. A KCD2 map Trosky marker shows location, not permission; follow the journal and in-game restricted-area warnings.
Does the KCD2 map Trosky save my progress?
The interactive map supports progress tracking when signed in. Searching and filtering work without an account, while the game keeps its own independent map-discovery progress.





























