The short answer
KCD2 Tachov is the small village northwest of Troskowitz in the Trosky region. Follow the northern road, discover the fast-travel point, then speak with blacksmith Radovan. Starting his blacksmith route opens forge work and, after the introductory job, access to a free sleep-and-save bed with storage. KCD2 Tachov also connects to Wedding Crashers, The Hermit, Frogs and Mice, so save before taking sides in the village rivalry.
Cover: AI-generated conceptual illustration of an early village forge; not an in-game KCD2 Tachov screenshot.
KCD2 Tachov is a useful early base because it puts work, smithing, a legal bed and quest routes in one compact village. It is not a full-service city, and this guide does not duplicate every connected walkthrough. Use KCD2 Tachov as an operating point, then switch to the dedicated quest pages when Radovan or the innkeeper sends Henry elsewhere.
The safest order is simple: discover KCD2 Tachov, introduce yourself to Radovan, complete his first practical assignment, verify the bed and chest, repair equipment, and only then explore the Frogs and Mice dispute.
Reach KCD2 Tachov
From Troskowitz, leave on the road heading northwest. KCD2 Tachov lies beyond the fields on the route toward the northwestern part of Trosky. Stay on the main road until the village roofs and forge area appear; the KCD2 Tachov fast-travel point unlocks once Henry enters the settlement.
Follow the steps
- Start in Troskowitz, the first major settlement after the prologue.
- Take the northwestern road and avoid cutting blindly through dense woods.
- Continue until the KCD2 Tachov village label and buildings appear.
- Discover the fast-travel point before doing quest conversations.
- Find Radovan's forge by its work area, fire and smithing equipment.
Source: GamerGuides route map
Hardcore Mode removes ordinary fast travel, but reaching the settlement still establishes KCD2 Tachov on your route. Use the road and village silhouette for navigation rather than a straight cross-country line.
Unlock the KCD2 Tachov Forge, Bed and Storage
Speak to blacksmith Radovan and ask for work. His opening sequence teaches the smithing loop and begins the blacksmith route toward the Semine wedding. Completing the introductory work is what turns KCD2 Tachov from a visited village into a practical base.
Source: Sportskeeda Blacksmith's Son walkthrough
Reference table
| Facility | How it becomes useful | What to verify |
|---|---|---|
| KCD2 Tachov forge | Introduce yourself and forge the hunting sword in Radovan's test | Forge interaction and current objective appear |
| Workbench and grindstone | Available around the working forge | Item is eligible for that station |
| KCD2 Tachov free bed | Complete the hunting-sword test | Sleep-and-save prompt is legal, not trespassing |
| Personal chest | Use the storage paired with the permitted lodging | Items persist and match Henry's other owned chests |
| Fast travel | Enter and discover KCD2 Tachov | Marker appears on the Trosky map in Normal mode |
| Quest network | Continue Radovan and local conversations | Journal names the next person or destination |
Start with Blacksmith's Son
Radovan's opening work is the intended tutorial for the KCD2 Tachov forge. Take the materials beside the anvil, forge the requested hunting sword and report back. That test establishes Henry as Radovan's helper and unlocks the lodging. It does not grant every recipe or advanced commission; the KCD2 Tachov quest line expands through later objectives.
The forge is also a useful equipment-maintenance anchor. The KCD2 armor guide explains condition, repair choices and protection tradeoffs. KCD2 Tachov supplies the early place to act on that advice, but your skill, materials and the item's repair eligibility still matter.
Claim the KCD2 Tachov free bed and chest
After Henry completes the hunting-sword test, Radovan permits him to use nearby lodging. Ask where to sleep, then use the room behind the forge. Confirm the actual interaction text: a legal bed offers sleep or sleep-and-save without a trespassing warning. Its personal chest connects to Henry's other owned storage, making KCD2 Tachov a practical place to offload equipment before smithing or travel.
Source: Gamepressure fast-travel guide
Source: GamerGuides Tachov bed reference
Use KCD2 Tachov as a preparation loop
The efficient KCD2 Tachov loop is: store excess gear, sleep and save, work at the forge, repair or sharpen eligible equipment, then collect only what the next trip needs. Innkeeper Prochek also rents lodging at the local tavern, but Radovan's unlocked room is the permanent early reward. This KCD2 Tachov loop reduces overload and gives you a recovery point before quest choices.
KCD2 Tachov Quests and Safe Order
KCD2 Tachov connects several stories, but they have different purposes. Radovan's blacksmith line is the cleanest early backbone. Frogs and Mice are the two prank routes in the Tachov–Zhelejov feud and deserve a separate save. The Hermit is a longer investigation; this KCD2 Tachov page only identifies its connection.
Compare your options
| Route | Entry point | Why it matters in KCD2 Tachov |
|---|---|---|
| Blacksmith's Son | Radovan | Opens smithing work and the early base routine |
| The Jaunt / wedding route | Continue for Radovan | One path to the Semine wedding invitation |
| The Hermit | Radovan's later request | Supplies a deeper investigation and sword-related work |
| Mice | KCD2 Tachov side of the rivalry | Targets Zhelejov and can conflict with the opposing prank |
| Frogs | Zhelejov side | Targets KCD2 Tachov and changes how locals react |
The KCD2 wedding guide covers both invitation routes and event preparation. Entering the wedding can change the availability of parts of Radovan's chain, so finish the KCD2 Tachov smithing route you want before advancing the wedding when completion matters to you.
The KCD2 Hermit guide handles witnesses, investigation and the sword objective. Begin from KCD2 Tachov when Radovan gives the task, then follow that dedicated route rather than skipping straight to a supposed answer.
Plan the KCD2 Tachov Frogs and Mice Route
Frogs and Mice are opposing pranks between Zhelejov and KCD2 Tachov. Prochek in KCD2 Tachov starts Mice; Old Olbram in Zhelejov starts Frogs. Guides document routes through both quests, but warning the intended victim can fail the active prank or switch the route. Control your save and journal state before accepting or executing either side.
Source: GamerGuides Mice walkthrough
Use this conservative order:
Follow the steps
- Finish enough of Radovan's introduction to secure the KCD2 Tachov bed and storage.
- Resolve urgent blacksmith objectives and make a clean save.
- Speak to the relevant local contact and read the new journal entry completely.
- Decide whether you are following the KCD2 Tachov or Zhelejov side before touching a prank target.
- Complete one active route and verify its result before asking for the other side's task.
- Reload the manual save if an accusation, failed objective or missing dialogue blocks the sequence you intended.
Innkeeper Prochek, the KCD2 Tachov maypole and ordinary farm spaces matter because the feud uses them as quest locations. Do not remove, poison, paint or steal a target just because an interaction exists; wait until the journal identifies the action.
Fix KCD2 Tachov Access, Forge or Bed Problems
Find the cause
| Symptom | Check | Safe next step |
|---|---|---|
| Cannot find KCD2 Tachov | Wrong branch from Troskowitz | Return to the northwestern road and follow it north to the village |
| Radovan has no work topic | Time, conversation stage or another active objective | Return during the day and exhaust his work dialogue |
| Forge does not accept an item | Wrong station, recipe, material or item type | Read the objective and use the station Radovan names |
| Bed says trespassing | Opening assignment not far enough or wrong room | Advance Radovan's task and use the granted lodging |
| Chest seems unrelated | Wrong private container | Use the chest paired with Henry's permitted bed |
| Frogs/Mice dialogue is missing | A prank was exposed, failed, completed out of order, or a relevant villager died | Check completed/failed quests and related NPCs; waiting is unreliable, so reload the pre-prank save if blocked |
| Radovan is missing | NPC schedule or quest moved him | Check the journal marker and return at a working hour |
Reset the KCD2 Tachov hub safely
Track one objective, return in daylight, speak to Radovan at the working forge and verify the exact lodging room. Save once the legal sleep prompt appears. If a correct objective remains stuck, reload before its last transition rather than forcing completion flags. Quest commands can mark a stage complete without granting the KCD2 Tachov bed or preserving later routes. If mods alter schedules, ownership or quest state, reproduce without the relevant mod.
KCD2 Tachov FAQ
Where is KCD2 Tachov?
KCD2 Tachov is northwest of Troskowitz in the Trosky region. Follow the road west out of Troskowitz as it turns north, then continue to the village and forge.
How do you unlock the free bed?
Speak to Radovan and forge the hunting sword in his introductory test. Ask where to sleep, use the KCD2 Tachov room behind the forge and verify the legal sleep-and-save interaction.
Can Radovan get Henry into the wedding?
Yes. His blacksmith route is one of the two major invitation paths. Follow the dedicated wedding guide for the complete qualification and event sequence.
Should Frogs or Mice be done first?
If you want both prank quests, established walkthroughs favor Frogs, then Mice, then Battle of the Frogs and Mice. Still make a manual save: exposing a prank or losing a relevant NPC can change the sequence.
KCD2 Tachov becomes valuable when you establish it methodically: follow the road, pass Radovan's hunting-sword test, verify the bed and shared storage, then separate the KCD2 Tachov rival quest routes with a clean save.
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