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KCD2 Magic Horseshoes: Forge, Steal, Wait

Updated at 2026-09-02 · ~5 min read

KCD2 Magic Horseshoes: Forge, Steal, Wait

KCD2 magic horseshoes is a free Trosky task from the Horse Races patch (1.3), not a paid expansion. Guildsman Janek — the saddler's hired hand at Semine, not Sir Jan — wants Spiked Horseshoes for a race. He has heard a fairy tale. Mikolai will tell you they are just spikes for rock. You either learn the sketch and forge one Scrap Metal, or take the pair from the sack by Mikolai's bed.

Quick answer: Talk to Janek in daylight at the Semine saddler. Innkeeper Lawrence at Zhelejov can point you there. Ride to the Nomads' Camp, pass Mikolai's check for the recipe or steal the sack at night. Give Janek the real Spiked Horseshoes. Wait 48 in-game hours after that handover. Reward: 80 Groschen and three Cobbler's Kits. The quest does not auto-equip your mount, but the learned sketch lets you forge another pair.

Start KCD2 Magic Horseshoes

PowerPyx: the task was messy at launch and settled with Horse Races. Update first. There is no single official story flag. Guides often see it after Back in the Saddle plus other Trosky work. If Janek has no KCD2 magic horseshoes line, finish the current lock, leave Semine, come back by day.

Lawrence is a pointer, not the giver of KCD2 magic horseshoes. Janek is. The Semine page helps when the yard is busy with wedding or Olda noise.

Save before you ride. Confirm the journal names Mikolai or the shoes. Ordinary tack from the KCD2 horse guide will not complete KCD2 magic horseshoes.

KCD2 magic horseshoes quest start with Janek at Semine

Source: PowerPyx

Mikolai and the Two KCD2 Magic Horseshoes Routes

Nomads' Camp, west of Troskowitz / northwest of Semine. White horse icon by day at the entrance herd. If he is gone, skip an hour or walk the tents. Do not start a fight; both routes need living schedules.

Recipe route for KCD2 magic horseshoes. Ask about magical horseshoes. PowerPyx calls it a speech check; the wiki calls it Horsemanship. Treat the skill as whichever check your build actually sees. Pass it and you learn Spiked Horseshoes. Fail it and the journal still allows the KCD2 magic horseshoes sack.

Forge. One Scrap Metal finishes KCD2 magic horseshoes. Same motions as Farmer's horseshoes. Tachov is the usual bench. Select the spiked sketch, not generic shoes. Quality grade is not a hidden quest variant. Keep the finished KCD2 magic horseshoes pair on Henry.

The KCD2 recipes page is for potions; this sketch lives in smithing. Still: read the selected name before you hammer.

Theft route. Sack or basket by Mikolai's sleeping place is the other KCD2 magic horseshoes path. (community video: near the wash bucket / fire, evening is quieter than noon). Take only Spiked Horseshoes. Crime rules still apply. A stolen pair is a valid KCD2 magic horseshoes turn-in.

KCD2 magic horseshoes Spiked Horseshoes recipe and materials

Source: PowerPyx

Hand Over KCD2 Magic Horseshoes, Then Wait

Back to Semine with the pair in Henry's inventory, not the horse, not a chest. Daytime. If Janek will not take it, you are holding the wrong name:

LanguageInventory name
EnglishSpiked Horseshoes
GermanHufeisen mit Stollen
CzechPodkova s ozuby

No extra-quality quest shoe exists. Ordinary horseshoes fail KCD2 magic horseshoes even if they look similar in the pouch.

After he accepts KCD2 magic horseshoes, read the journal. Time before the handover does not count. Sleep or wait two full days, leave the yard, return in working hours. The marker updates when the KCD2 magic horseshoes wait is done.

Some pages mention a small payment at delivery and 80 Groschen as the race share. PowerPyx lists 80 Groschen + 3 Cobbler's Kits at completion. Count on that completion bundle; treat an extra handshake coin as possible, not required.

KCD2 magic horseshoes is a short task, not a Groschen farm. The kits maintain boots; the coin is pocket change next to the KCD2 money loops.

Keep the KCD2 Magic Horseshoes Recipe

Passing Mikolai's check during KCD2 magic horseshoes unlocks the Spiked Horseshoes sketch. You surrender the quest pair to Janek, but the KCD2 magic horseshoes sketch remains, so one more Scrap Metal can become a pair for your own horse. For KCD2 magic horseshoes, item databases list up to an 8-point speed increase depending on quality. The theft route in KCD2 magic horseshoes supplies the quest item; do not assume it also teaches the sketch.

If KCD2 magic horseshoes reports that you must hand over the exact amount, move extra Spiked Horseshoes to the horse or a chest and carry exactly one pair. This is an inventory-count problem, not a reason to repeat the task from the start.

When KCD2 Magic Horseshoes Sticks

  • Game is still on a pre-1.3 build.
  • Story lock in Semine; come back after the current main beat.
  • Spoke to Mikolai without tracking the task.
  • Waited two days before Janek had the KCD2 magic horseshoes.
  • Item on the horse.
  • More than one Spiked Horseshoes pair in Henry's inventory.
  • Forged Farmer's horseshoes by mistake.
  • PC quest mods from an old list. Disable them and retry from a save before the handover.

Console-spawned shoes skip dialogue and are a bad test. If you copied a PC save to poke the journal, the KCD2 commands page is diagnosis, not the intended route.

Do not sit in Janek's doorway for 48 hours of KCD2 magic horseshoes. Leave, do other Trosky work, come back.

KCD2 Magic Horseshoes FAQ

No. KCD2 magic horseshoes shipped in the free Horse Races update. Buy nothing extra.

Is the KCD2 magic horseshoes check Speech or Horsemanship?

Guides disagree. Use whichever check appears. Fail still leaves the sack.

Can I use Spiked Horseshoes on my horse?

Yes, if Mikolai taught you the sketch. Hand Janek the quest pair, forge another from one Scrap Metal, then equip that spare pair on your horse. KCD2 magic horseshoes does not equip or buff the mount automatically.

When does the KCD2 magic horseshoes 48 hours start?

When Janek has the item and the journal says wait. Not when you first spoke to him.

Can I buy Spiked Horseshoes?

The documented KCD2 magic horseshoes routes are forge or steal. Do not assume a shop shelf.

Task steps checked against PowerPyx, the Fandom quest page, INARA item data, and the Horse Races / 1.3 notes on 2 September 2026. Trigger timing still varies by save.

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