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KCD2 In the Service of the Guild: Tasks and Fixes

Published 2026-08-30 · ~13 min read

KCD2 In the Service of the Guild: Tasks and Fixes

KCD2 In the Service of the Guild is the repeatable investigation activity unlocked after Klaus' Introduction in the Legacy of the Forge expansion. Guildmaster Klaus Eichner and Bushek the Elder send Henry after stolen guild property, while three named investigations—Warlock's Riddle, Betrayed Bandits, and Silent Partner—develop the larger conspiracy behind the robberies.

Quick answer: Complete Klaus' Introduction, accept one guild investigation at a time, recover every named item before reading or selling it, and collect the reward before expecting another assignment. KCD2 In the Service of the Guild mixes random retrieval contracts with three unique investigations. Finish Silent Partner before starting Oratores, and complete it without killing anyone for its missable achievement or trophy.

KCD2 In the Service of the Guild: Unlock Requirements

KCD2 In the Service of the Guild requires:

  1. ownership and installation of Legacy of the Forge;
  2. access to Kuttenberg;
  3. enough DLC story progress to complete Klaus' Introduction;
  4. normal access to Klaus Eichner and Bushek the Elder;
  5. no late-story lock that removes the remaining investigation window.

The Legacy of the Forge guide covers the purple-anvil start and forge progression. KCD2 In the Service of the Guild does not unlock merely because Henry reaches the city or owns a workshop; Klaus' Introduction is the reliable activity gate.

KCD2 in the service of the guild: Kuttenberg blacksmith guild trial

Source: PC Gamer

KCD2 In the Service of the Guild: How the Rotation Works

KCD2 In the Service of the Guild is an activity title reused for multiple jobs. Most entries are repeatable retrieval investigations: Klaus names stolen goods, the journal identifies a search area, and Henry tracks a bandit or Cuman camp before returning the complete set.

The location and item group can vary. KCD2 In the Service of the Guild may ask for metal, alchemical supplies, valuables, professional documents, recipes, or other guild property. Read the objective carefully instead of following a guide written for a different rotation.

A safe contract loop is:

  1. accept only one active guild investigation;
  2. read the item list and search-area wording;
  3. scout the camp before combat or trespassing;
  4. recover the entire requested set;
  5. place every target item in Henry's personal inventory;
  6. return directly to Klaus or Bushek;
  7. collect the reward and confirm the journal closes.

KCD2 In the Service of the Guild can stall when Henry leaves one piece on the horse or in the shared chest. If a requested object is a readable sketch, return that copy before learning it; reading a recipe can consume the physical document required for handover.

KCD2 In the Service of the Guild: Finding Random Camps

The random KCD2 In the Service of the Guild jobs use broad search areas across the Kuttenberg region. The white objective area is more important than a fixed pin copied from another playthrough.

Use the Kuttenberg map to identify roads, ruins, mills, streams, and settlements around the search circle. Then:

  • approach from high ground in daylight;
  • count enemies, dogs, archers, and sleeping areas;
  • mark a retreat route and nearby save point;
  • search bodies for keys before forcing difficult chests;
  • inspect lofts, ruined houses, tents, and carts;
  • compare every recovered item's full name with the journal.

The KCD2 armour guide helps build separate stealth and combat outfits. KCD2 In the Service of the Guild rarely rewards carrying noisy plate through an entire search when Henry can scout first and change equipment at the horse.

KCD2 In the Service of the Guild: Warlock's Riddle

Warlock's Riddle is a unique KCD2 In the Service of the Guild investigation from Bushek the Elder. Alchemist Johan Lasnius commissioned thin iron hoops but disappeared after accusations of sorcery. Bushek asks Henry to finish the exchange and recover the promised ingredients.

Go to the inn west of Kuttenberg and search the upstairs room used for the meeting. The relevant room is near the end of the corridor and its door is jammed; force it open, inspect the disturbed chamber, and read both the alchemist's notes and the symbolic riddle.

KCD2 In the Service of the Guild does not solve this stage by looting the first container. The riddle points to an unmarked wayside shrine. Search the shrine and nearby hiding place for the owed ingredients:

  • Acidum chloridum;
  • Tincal;
  • Cinnabar amalgam.

Return all three to Bushek. Save before the final dialogue because the requested reward choice affects what Henry receives. Warlock's Riddle also has a related missable achievement or trophy.

KCD2 In the Service of the Guild: Betrayed Bandits

Betrayed Bandits begins when Klaus explains that robbers somehow identified the real wagon despite a decoy shipment. KCD2 In the Service of the Guild sends Henry toward a camp west of the Maleshov stud farm, near the Old Lhota side of the region.

The camp is already full of dead bandits. Follow the stream west and listen for the surviving outlaw Ondra. Treat his wound if the option is available. He can explain the betrayal and point Henry toward a map and ring; if he dies before speaking, loot the map from him so the investigation can continue.

Delivering Ondra's ring to Anne at the All Saints' Tavern is optional but adds context. The map leads to the Rabstein Mill Ruins. KCD2 In the Service of the Guild places the stolen plated steel in a heavily guarded ruin, inside an upper-level chest. Search enemies for keys or prepare for a very hard lock.

Recover the complete shipment and return to Klaus. Before leaving Rabstein, inspect the area carefully: the investigation can also provide valuable DLC sketches, including a route to the Calvaria axe recipe.

KCD2 In the Service of the Guild: Silent Partner

Silent Partner is the final named KCD2 In the Service of the Guild investigation and the easiest one to miss. It becomes unavailable after the main story has advanced into Oratores, so preserve a pre-Oratores save and finish the guild chain first.

Klaus discovers that his brother Olbert Eichner is connected to the robberies. Attend their meeting and let the conversation develop before choosing Prestige or dialogue checks. The investigation then points to an abandoned adit southwest of the Kurzhim Gate.

For the Silent Partner achievement or trophy, complete the adit without killing anyone. Knockouts and stealth are safer than open combat, but save before entering because an accidental lethal strike can invalidate the condition.

Inside the adit:

  1. observe patrols before entering the first chamber;
  2. move deeper through the left-hand tunnel and ladders;
  3. avoid or knock out the guards without killing them;
  4. search the side room and all marked storage;
  5. take Master Mathias' Dagger, the required proof;
  6. inspect the chests for valuable forge rewards, including Armourer I and Caster II sketches;
  7. return the proof to Klaus.

KCD2 In the Service of the Guild should not be considered complete until the journal closes and the no-kill achievement registers.

KCD2 In the Service of the Guild: Rewards and Sketches

Repeatable KCD2 In the Service of the Guild jobs award Forge Prestige and can expose valuable materials, weapons, and sketches in the target chest. The exact loot varies with the selected item set and camp.

Do not read a sketch that the journal explicitly asks Henry to return. Hand it in first. If the quest is asking for other property, optional sketches found in a separate chest can normally be learned or kept after the objective counter confirms the required goods.

The named investigations add unique value:

InvestigationImportant outcome
Warlock's RiddleIngredient recovery, dialogue-dependent reward, related achievement
Betrayed BanditsConspiracy evidence, optional ring delivery, Rabstein loot
Silent PartnerMaster Mathias' Dagger, forge sketches, missable no-kill achievement

KCD2 In the Service of the Guild is therefore worth completing before grinding generic contracts indefinitely.

KCD2 in the service of the guild: hammering the guild trial blade

Source: PC Gamer

KCD2 In the Service of the Guild: Missing Investigation Fixes

Players have reported long runs of generic jobs without the next named investigation. KCD2 In the Service of the Guild troubleshooting should preserve a clean save before changing anything.

Use this order:

  1. finish the current retrieval contract completely;
  2. collect the reward rather than leaving after the item counter updates;
  3. verify Klaus' Introduction is complete;
  4. return during the giver's normal working hours;
  5. allow the next guild-day rotation to occur;
  6. finish or fail any named investigation already present in the journal;
  7. complete Silent Partner before Oratores;
  8. disable mods that alter quests, schedules, loot, or DLC progression;
  9. reload before the previous handover if the activity loops forever.

A community fix mod exists for permanently broken PC saves, but it changes quest data and should be a last resort on a copied save. KCD2 In the Service of the Guild should first be tested unmodded.

KCD2 In the Service of the Guild: Item Not Accepted

When Klaus or Bushek refuses a handover, compare the journal list with Henry's inventory line by line. KCD2 In the Service of the Guild may require a complete set rather than one representative item.

Check:

  • target items are on Henry, not the horse;
  • a sketch was not consumed by reading it;
  • the item was not sold, repaired into another state, or placed in shared storage;
  • the correct quest giver is active;
  • the objective counter has updated;
  • Henry is not carrying only a visually similar generic item.

Do not spawn replacement quest items on the only save. The KCD2 commands guide is appropriate only for a copied recovery experiment.

KCD2 In the Service of the Guild: Efficient Preparation

KCD2 In the Service of the Guild is easier with quiet clothing, repaired combat gear on the horse, lockpicks, bandages, a torch, food, and enough free carry weight for an entire item set. Keep at least one manual save outside each camp or unique investigation area.

Bundle travel with legal errands, but return guild property before selling bulk loot. Repair costs, stolen-goods penalties, and merchant cash limits can erase the apparent profit from indiscriminate looting.

KCD2 In the Service of the Guild: FAQ

Is KCD2 In the Service of the Guild repeatable?

Yes. The generic stolen-property investigations repeat through the guild rotation; Warlock's Riddle, Betrayed Bandits, and Silent Partner are unique story investigations.

What unlocks KCD2 In the Service of the Guild?

Complete Klaus' Introduction in Legacy of the Forge and maintain access to Klaus Eichner and Bushek the Elder.

Why is KCD2 In the Service of the Guild giving only generic jobs?

Finish and turn in the active contract, wait for the next guild rotation, verify no named investigation is unresolved, and test without progression mods.

Is Silent Partner missable?

Yes. Complete it before starting Oratores. Finish the adit without killing anyone for the related achievement or trophy.

What proof is required in Silent Partner?

Take Master Mathias' Dagger from the abandoned adit and return it to Klaus.

KCD2 In the Service of the Guild: Final Verification Checklist

  • KCD2 In the Service of the Guild — activity gate: Complete Klaus' Introduction before expecting the daily rotation.

  • KCD2 In the Service of the Guild — requester: Check both Klaus Eichner and Bushek during working hours.

  • KCD2 In the Service of the Guild — single contract: Close one retrieval before waiting for another assignment.

  • KCD2 In the Service of the Guild — journal list: Copy every requested item name before entering the search area.

  • KCD2 In the Service of the Guild — search circle: Follow the current white area, not another playthrough's camp.

  • KCD2 In the Service of the Guild — daylight scout: Count guards, dogs and exits before choosing an approach.

  • KCD2 In the Service of the Guild — night entry: Use darkness only after identifying the correct container.

  • KCD2 In the Service of the Guild — camp keys: Search leaders and bodies before forcing a difficult lock.

  • KCD2 In the Service of the Guild — complete set: Recover every listed piece before leaving the target camp.

  • KCD2 In the Service of the Guild — personal inventory: Move all quest property from the horse to Henry.

  • KCD2 In the Service of the Guild — shared chest: Remove required items from shared storage before handover.

  • KCD2 In the Service of the Guild — recipe copy: Do not read a sketch that must be returned.

  • KCD2 In the Service of the Guild — item identity: Compare full names rather than relying on matching icons.

  • KCD2 In the Service of the Guild — turn-in: Return directly to the named guild contact after recovery.

  • KCD2 In the Service of the Guild — payment: Collect the reward before expecting the next rotation.

  • KCD2 In the Service of the Guild — rotation timing: Allow a normal guild day after a contract closes.

  • KCD2 In the Service of the Guild — Warlock start: Accept Bushek's unique investigation when it appears.

  • KCD2 In the Service of the Guild — western inn: Search the upstairs room at the inn west of Kuttenberg.

  • KCD2 In the Service of the Guild — jammed door: Force the blocked room entrance instead of hunting another key.

  • KCD2 In the Service of the Guild — alchemist notes: Read both documents before interpreting the symbolic riddle.

  • KCD2 In the Service of the Guild — shrine clue: Follow the riddle to the unmarked wayside shrine.

  • KCD2 In the Service of the Guild — Acidum: Recover Acidum chloridum from the hidden ingredient cache.

  • KCD2 In the Service of the Guild — Tincal: Keep Tincal with the other two requested ingredients.

  • KCD2 In the Service of the Guild — Cinnabar: Return Cinnabar amalgam in the same handover.

  • KCD2 In the Service of the Guild — Warlock reward: Save before choosing the final compensation from Bushek.

  • KCD2 In the Service of the Guild — Warlock trophy: Confirm the related achievement before overwriting that save.

  • KCD2 In the Service of the Guild — Betrayed start: Travel west of the Maleshov stud farm.

  • KCD2 In the Service of the Guild — dead camp: Inspect the bodies before following the nearby stream.

  • KCD2 In the Service of the Guild — Ondra: Treat the surviving outlaw before asking for his account.

  • KCD2 In the Service of the Guild — Ondra fallback: Loot the map if he dies before explaining the betrayal.

  • KCD2 In the Service of the Guild — ring: Take Ondra's ring when pursuing the optional personal errand.

  • KCD2 In the Service of the Guild — Anne: Deliver the ring at All Saints before finishing the investigation.

  • KCD2 In the Service of the Guild — Rabstein route: Use the map to locate the ruined mill complex.

  • KCD2 In the Service of the Guild — upper level: Search above ground level for the shipment chest.

  • KCD2 In the Service of the Guild — hard lock: Use a recovered key or prepare for a very hard chest.

  • KCD2 In the Service of the Guild — plated steel: Collect the entire stolen metal shipment before returning.

  • KCD2 In the Service of the Guild — optional sketches: Inspect separate storage for valuable forge recipes.

  • KCD2 In the Service of the Guild — Silent deadline: Start Silent Partner before the main quest Oratores.

  • KCD2 In the Service of the Guild — Olbert meeting: Let Klaus and his brother finish their confrontation.

  • KCD2 In the Service of the Guild — adit route: Travel southwest of the Kurzhim Gate to the abandoned mine.

  • KCD2 In the Service of the Guild — no-kill save: Archive a save before entering the adit.

Last verified against Legacy of the Forge and Patch 1.5.6 on 2026-08-30.

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