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KCD2 Sinners of Kuttenberg: Mole, Ragman, Timed Jobs

Updated at 2026-09-03 · ~8 min read

KCD2 Sinners of Kuttenberg: Mole, Ragman, Timed Jobs

KCD2 sinners of kuttenberg is the Legacy of the Forge thieves rotation, not Chenyek's Rat jobs. Innkeeper Mole hands most of the night work from the Hole in Hoprink. Ragman (Johan) hands the two named KCD2 sinners of kuttenberg contracts: Fake Will / Forged Will, then Ragman's Dream. Each accepted KCD2 sinners of kuttenberg job is its own save. A same-night window is not a suggestion.

Quick answer: Own Legacy of the Forge. Finish Klaus' Introduction and Sculptor without a Future. Close Mole jobs one at a time, including pay. Two generics usually sit before each unique. Fake Will: All Saints by day, Iron Eagle from about 20:00, Pschitoky that night, swap the will that matches hereditatis. Later: cart west of the city, then the walking almoner. Get both papers. Finishing Ragman's Dream ends further thieving contracts. KCD2 sinners of kuttenberg is optional DLC, not the base Kuttenberg map.

What Unlocks KCD2 Sinners of Kuttenberg

Paid Legacy of the Forge. Purple anvil, opening forge quests, then guild crime contacts. PowerPyx and IGN treat Klaus' Introduction as the KCD2 sinners of kuttenberg guild-activity gate. Fandom and Fextralife then require Sculptor without a Future before Mole's rotating thefts. Spots may wait at the forge gate and send you to Mole; if he is missing, Magdalena can carry the same nudge. Do not treat a Prestige-11 rumour as a hard lock.

Mole's tavern is the Hole in Hoprink, the poor quarter. That English name collides with Chenyek's Hole in the Wall. Chenyek's Thieves' Code and Feast for the Poor will not start KCD2 sinners of kuttenberg. Talk to Mole. Orange shield with a hand is the guild mark, not Chenyek's usual lines.

If Ragman is mute, close Mole's current KCD2 sinners of kuttenberg job and take the Groschen. Walking away after the steal without reporting stalls KCD2 sinners of kuttenberg. This KCD2 sinners of kuttenberg chain is optional crime for Prestige and sketches. It is not In the Service of the Guild, Klaus Eichner's stolen-shipment investigations.

Mole's Jobs in KCD2 Sinners of Kuttenberg

Repeatable investigations, not one giant marker. Steam's guild-activity notes: a KCD2 sinners of kuttenberg contract lasts about three days; refuse, fail, or finish still counts toward KCD2 sinners of kuttenberg rotation; two generics usually precede the next unique. Read the house, the hour, and the named object. Day scout, night take, leave. Do not vacuum the building.

Mole's search hint is the KCD2 sinners of kuttenberg job:

Mole says / journalWhere to look
Locked on that floor / chestLocked chest on the named floor
Hidden somewhere on the floorRoom search, not only containers
The man carries itWait and pickpocket; he may be out

Items rotate across houses (tailor, baker, cobbler, merchant, scribe, swordsmith, and similar). Escorenews is right that the same object can sit in different rooms on different saves. A KCD2 sinners of kuttenberg pin is a property, not a drawer.

  1. Daylight the property: public vs private doors, sleepers, guards.
  2. Quiet clothes. Plate stays on the horse.
  3. Save outside the restricted tile.
  4. Take only the evidence the journal named.
  5. Confirm the journal tick, then collect pay from Mole before you wait for another KCD2 sinners of kuttenberg orange hand.

KCD2 sinners of kuttenberg pays for control. Unrelated loot is how you eat a fine on the way out. Keep lockpicks and a torch for legal streets; kill the flame inside. You can be accused. The three-day KCD2 sinners of kuttenberg clock is why you do not start a job at dusk and then ride a caravan.

KCD2 sinners of kuttenberg quest dialogue in Kuttenberg

Source: Dare To Game / YouTube

Fake Will: Same-Night KCD2 Sinners of Kuttenberg

Ragman at All Saints' Tavern in daylight. He sets an Iron Eagle meet from about 8 p.m. Accept, then finish Pschitoky that night. Do not sleep the KCD2 sinners of kuttenberg window off. This unique is not told through Mole.

Pschitoky fortress: exterior scaffold to the tower beats the loud front door. Papers on the first-floor lectern. IGN's shortcut is the will on the left. Steam's check is more reliable: a book on site helps with Latin; swap the document that carries hereditatis (right of inheritance). Fextralife: match the red-highlighted Latin to the forgery Ragman gave you. The check in KCD2 sinners of kuttenberg is the name / hereditatis, not "a will." Wrong paper, objective stays open. Steam lists 84 Prestige for the wrong swap and 224 for the right one.

Key or lockpick the harder door if the matching document is behind it. Leave. Report to Ragman before dawn. Save before you cross the fortress line.

KCD2 sinners of kuttenberg dialogue during the Fake Will document job

Source: Dare To Game / YouTube

If he has no line, Mole's open contract is still live, or you are in the wrong tavern at noon. A KCD2 sinners of kuttenberg unique will not overwrite an unfinished generic.

Ragman's Dream in KCD2 Sinners of Kuttenberg

Later unique KCD2 sinners of kuttenberg job, after more generics. Ragman names himself Johan Krumphanzl. Stolen paper-making plans; if they reach the town hall or the abbot, the monastery keeps parchment. Cart west of Kuttenberg, two blackmailers. Pay the purse Ragman gave you, or threaten on a speech check. PowerPyx and IGN: pay is the simple path; a high Thievery character can pickpocket the Groschen back from the green-hood / red-coat walker as they leave. Save before the talk. Combat forks the recovery.

They sold two documents to an almoner. Timed KCD2 sinners of kuttenberg search: white robes, bright red hat, moving toward or around the Great Square. Steam: if the street is crowded, wait toward midnight and talk to the blackmailers again; the almoner may be the only person still roaming. Do not empty every church while he walks. Dialogue: Persuasion or Intimidation from the KCD2 skills page; he will not sell. Fail both → pickpocket. Confirm both papers on Henry before you leave the moving target.

KCD2 sinners of kuttenberg fails here when you grab one letter and sprint. Count to two.

Rewards for KCD2 Sinners of Kuttenberg

Hand the papers to Ragman at the pub. Completing this KCD2 sinners of kuttenberg unique can give guild Prestige, Caster I and Armourer II sketches, the Lion's Roar kilij, and the Ragman's Dream trophy. Steam: "Sadly, people keep putting obstacles in my way" is the higher Prestige line (~422); "If only that dream of mine made more coin" is the lower Prestige line (~162). Fextralife reports that coin complaint can add Liber Razielis Archangeli. Keep the pre-handover KCD2 sinners of kuttenberg save until the journal closes and the unique items exist.

Steam is explicit: finishing this unique ends further KCD2 sinners of kuttenberg thieving contracts. Grind Mole's KCD2 sinners of kuttenberg generics and sketches before you close the Dream if you still want that loop. PowerPyx marks the KCD2 sinners of kuttenberg trophy missable if the unique fails and does not return.

When KCD2 Sinners of Kuttenberg Sticks

  • DLC not installed or not owned. KCD2 sinners of kuttenberg will not appear.
  • Klaus' Introduction or Sculptor without a Future unfinished.
  • Mole job open, payment uncollected, or the three-day KCD2 sinners of kuttenberg timer already dead.
  • Fake Will accepted, then slept.
  • Almoner search while standing still in one church.
  • Wrong will swapped; hereditatis ignored.
  • One of two Dream papers missing.
  • You already finished Ragman's Dream and expected Mole to keep hiring.
  • Quest mods on PC. Disable; retry from the last clean KCD2 sinners of kuttenberg save.

Hotfix 1.4.1 fixed a Ragman conversation lock. Update first; if an old save stays stuck, reload before the failed hand-in instead of spawning documents.

Console-spawned generic documents skip journal state. The KCD2 commands page is for a copied KCD2 sinners of kuttenberg save, not the live run.

Do not wait a week hoping Ragman respawns a unique job. Close Mole, hit the evening tavern, try again. Two KCD2 sinners of kuttenberg generics may still sit in front of the hand icon you want.

KCD2 Sinners of Kuttenberg FAQ

Is KCD2 sinners of kuttenberg in the base game?

No. Legacy of the Forge only. Chenyek's Hole in the Wall jobs are a different chain from KCD2 sinners of kuttenberg.

Who gives KCD2 sinners of kuttenberg work?

Mole: rotating thefts from the Hole in Hoprink. Ragman: Fake Will and Ragman's Dream after enough of Mole's KCD2 sinners of kuttenberg chain. Two generics usually precede each unique.

Is Fake Will timed?

Yes. Evening accept, Pschitoky swap, same-night return. That is the KCD2 sinners of kuttenberg clock people miss. Swap hereditatis, not a random Latin sheet.

How do I spot the almoner?

White robes, red hat, walking. Follow him. Get both documents. If the square is busy, wait toward midnight. That hunt is the rest of KCD2 sinners of kuttenberg after the cart.

What is the big reward?

Prestige, two sketches, Lion's Roar, trophy. Optional book vs higher Prestige is a dialogue fork. Do not mark KCD2 sinners of kuttenberg done until the journal agrees. After Dream, the thieves loop is over.

Checked against PowerPyx, IGN, Fandom, Fextralife, Steam, and official Hotfix 1.4.1 on 3 September 2026. Mole's KCD2 sinners of kuttenberg houses stay procedural; named jobs do not. Completing Ragman's Dream ends further KCD2 sinners of kuttenberg thieving contracts on that save.

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